/// <summary>
        /// The Deny method will remove the issue if the issue is deemed
        /// invalid, and return the cars state to not damaged
        /// </summary>
        /// <param name="vi"></param>
        public static void Deny(VehicleIssue vi)
        {
            Vehicle v1 = VehicleControl.FindVehicle(vi.VehicleID.ToString());

            v1.IsDamaged = false;
            DBController.Delete(vi);
            DBController.Save(v1, DBObject.SaveTypes.Update);
        }
        /// <summary>
        /// The Fix method will update the vehicle in questions isDamaged
        /// to represent the car is fixed, and update the issue as being
        /// fixed.
        /// </summary>
        /// <param name="vi"></param>
        public static void Fix(VehicleIssue vi)
        {
            Vehicle v1 = VehicleControl.FindVehicle(vi.VehicleID.ToString());

            v1.IsDamaged = false;
            vi.IsFixed   = true;
            DBController.Save(vi, DBObject.SaveTypes.Update);
            DBController.Save(v1, DBObject.SaveTypes.Update);
        }
 /// <summary>
 /// The method will use the VehicleIssue Object, and insert the
 /// VehicleIssue into the table, as well as update the vehicle
 /// attribute, isDamaged to signify the car is in need of repair
 /// </summary>
 /// <param name="vI"></param>
 /// <returns></returns>
 public static bool AddIssue(VehicleIssue vI)
 {
     try
     {
         Vehicle v1 = VehicleControl.FindVehicle(vI.VehicleID.ToString());
         v1.IsDamaged = true;
         DBController.Save(vI, DBObject.SaveTypes.Insert);
         DBController.Save(v1, DBObject.SaveTypes.Update);
     }
     catch (Exception e)
     {
         return(false);
     }
     return(true);
 }