public static void GetField(this IntPtr l, int index, LuaString key) { var top = l.gettop(); if (index < 0 && -index <= top) { index = top + 1 + index; } key.PushString(l); l.gettable(index); }
public static void PushString(this IntPtr l, string str) { #if DEBUG_LUA_PERFORMANCE PushOrGetStringTimingWatch.Restart(); try { #endif l.pushstring(str); return; // test result shows it is faster to NOT use the cache. #pragma warning disable CS0162 // 检测到无法访问的代码 LuaString predefined = LuaString.GetString(str); if (predefined != null) { predefined.PushString(l); return; } var cache = LuaStateAttachmentManager.GetOrCreateAttachmentManager(l).StrCache; cache.L = l; var info = cache.PutIntoCache(str); if (info == null) { l.pushstring(str); // str } else { if (!PushString(l, info.Id)) { // this should not happen l.pop(3); // X l.pushstring(str); // str } } #pragma warning restore CS0162 // 检测到无法访问的代码 #if DEBUG_LUA_PERFORMANCE } finally { PushOrGetStringTimingWatch.Stop(); long delta = PushOrGetStringTimingWatch.ElapsedTicks; var cnt = System.Threading.Interlocked.Increment(ref PushOrGetStringCallCount); var time = System.Threading.Interlocked.Add(ref PushOrGetStringCallTotalTime, delta); UnityEngine.Debug.Log(((double)time) / (double)System.Diagnostics.Stopwatch.Frequency * 1000.0 / cnt); } #endif }
public static void PushString(this IntPtr l, LuaString str) { str.PushString(l); }