//Load all Setup public void LoadAll() { Setting_Game sg = new Setting_Game(); sg.flp_Game.Controls.Clear(); ContestBL ContestBL = new ContestBL(); List<Contest> ListContest; ListContest = ContestBL.GetAllSetup(); if (ListContest != null) { for (int i = 0; i < ListContest.Count; i++) { //New_Game game = new New_Game(); lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition; lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound; lbl_ContestName.Text = ListContest.ElementAt(i).NameContest; lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString(); //lbl_Number.Text = (i + 1).ToString(); if (ListContest.ElementAt(i).NumberChallenge > 0) { lbl_Status.Text = "Hoàn tất"; lbl_Status.ForeColor = Color.LightGreen; } else { lbl_Status.Text = "Chưa hoàn Tất"; lbl_Status.ForeColor = Color.Red; } sg.flp_Game.Controls.Add(this); } } }
private void btn_GameSetting_Click(object sender, EventArgs e) { if (this.onSetup != null) this.onSetup(this, e); pnl_Setting.Visible = true; pnl_Setting.Controls.Clear(); Setting_Game sg = new Setting_Game(); pnl_Setting.Controls.Add(sg); }