Inheritance: ICloneable
        public float GetBestSnap(out Magnet magnet)
        {
            float minSnap = SnapController.SnapViewDistance;

            magnet = null;
            foreach (float key in snapSqDistances.Keys)
            {
                if (key < minSnap)
                {
                    minSnap = key;
                }
            }

            if (minSnap < SnapController.SnapViewDistance)
            {
                foreach (Magnet m in snapSqDistances[minSnap])
                {
                    if (magnet == null)
                    {
                        magnet = m;
                    }
                    else if (((PointMagnet)m).Type == PointMagnetType.EndPoint)
                    {
                        magnet = m;
                    }

                    if (((PointMagnet)m).Type == PointMagnetType.EndPoint)
                    {
                        return(minSnap);
                    }
                }
            }

            return(minSnap);
        }
        public float GetBestSnap(out Magnet magnet)
        {
            float minSnap = SnapController.SnapViewDistance;

            magnet = null;
            foreach (float key in snapSqDistances.Keys)
            {
                if (key < minSnap)
                {
                    minSnap = key;
                }
            }
            if (minSnap < SnapController.SnapViewDistance)
            {
                magnet = snapSqDistances[minSnap];
            }

            // Override CurrentLine if it's an axis and another LineMagnet
            // attached to a LineElement si found
            if (magnet != null && currentLine != null &&
                (currentLine.Type == LineMagnetType.FollowXAxis ||
                 currentLine.Type == LineMagnetType.FollowYAxis ||
                 currentLine.Type == LineMagnetType.FollowZAxis) &&
                ((LineMagnet)magnet).Type != LineMagnetType.FollowXAxis &&
                ((LineMagnet)magnet).Type != LineMagnetType.FollowYAxis &&
                ((LineMagnet)magnet).Type != LineMagnetType.FollowZAxis)
            {
                CurrentLine = (LineMagnet)magnet;
            }

            return(minSnap);
        }
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        public SnapController()
        {
            paintMagnets = new List <Magnet>();
            snapMagnet   = null;

            points = new PointMagnetsCollection();
            lines  = new LineMagnetsCollection();
            area   = new AreaMagnet(PointMagnet.ZeroMagnet.Position, CommonAxes.GlobalAxes[2]);

            painter = new SnapPainter();
        }
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        public SnapController()
        {
            paintMagnets = new List<Magnet>();
            snapMagnet = null;

            points = new PointMagnetsCollection();
            lines = new LineMagnetsCollection();
            area = new AreaMagnet(PointMagnet.ZeroMagnet.Position, CommonAxes.GlobalAxes[2]);

            painter = new SnapPainter();
        }
Esempio n. 5
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        /// <summary>
        /// This method paints all the gadgets added by the Snaps
        /// (i.e.
        /// </summary>
        public void Paint(Device device, GraphicView activeView, System.Windows.Forms.MouseEventArgs e)
        {
            for (int i = 0; i < paintMagnets.Count; i++)
            {
                Magnet m = paintMagnets[i];
                if (m != null)
                {
                    if (m is PointMagnet)
                    {
                        byte alpha = 255;
                        if (m.LastSnapFitness >= EffectiveSnapDistance)
                        {
                            alpha = (byte)((1f - (m.LastSnapFitness - EffectiveSnapDistance) /
                                            (SnapViewDistance - EffectiveSnapDistance)) * 128f + 64f);
                        }

                        switch (((PointMagnet)m).Type)
                        {
                        case PointMagnetType.Perpendicular:
                            if (alpha == 255 && m.RelatedMagnets.Count > 0 && m.RelatedMagnets[0] is PointMagnet)
                            {
                                painter.PaintLineSegment(device, activeView, m.Position, m.RelatedMagnets[0].Position, LineMagnetType.FollowHelper);
                            }
                            break;

                        case PointMagnetType.SimplePoint:
                            if (alpha == 255 && m.RelatedMagnets.Count > 0 && m.RelatedMagnets[0] is PointMagnet)
                            {
                                painter.PaintPointSymbol(device, activeView, m.RelatedMagnets[0].Position, PointMagnetType.SimplePoint, 192);
                            }
                            break;
                        }

                        painter.PaintPointSymbol(device, activeView, m.Position, ((PointMagnet)m).Type, alpha);
                    }
                    else if (m is LineMagnet)
                    {
                        LineMagnetType lmt = ((LineMagnet)m).Type;
                        if (lmt == LineMagnetType.FollowProjection && lines.CurrentLine != null)
                        {
                            lmt = LineMagnetType.FollowHelper;
                        }

                        painter.PaintLineSegment(device, activeView, m.Position, m.SnapPositionInt, lmt);
                    }
                }
            }

            if (lines.CurrentLine != null)
            {
                painter.PaintLineSegment(device, activeView, lines.CurrentLine.Position, lines.CurrentLine.SnapPositionInt, lines.CurrentLine.Type);
            }
        }
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        /// <summary>
        /// This method returns a Magnet whose SnapPoint property has the point obtained either typed or clicked.
        /// </summary>
        /// <param name="prompt">The instruction text that appears at the SmallPanel.</param>
        /// <returns>The Magnet whose SnapPoint was found.</returns>
        public Snap.Magnet GetPoint(string prompt)
        {
            controller.MainFrm.SmallPanel.Start(controller.ModelCommand.Title, prompt, 10, "1,2,3 " + Culture.Get("or") + " @1,2,3");
            wait(WaitingFor.Point, true);

            Snap.Magnet m = waitingObj as Snap.Magnet;
            if (m == null)
            {
                return(null);
            }

            lastPoint        = m.SnapPosition;
            SnapPrimaryPoint = new Snap.PointMagnet(m.SnapPositionInt, Snap.PointMagnetType.SimplePoint);

            return(m);
        }
Esempio n. 7
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        /// <summary>
        /// Method to perform calculations based on the user interaction by
        /// moving the mouse
        /// </summary>
        /// <param name="sender">The object calling this method</param>
        /// <param name="e">The Mouse event args</param>
        /// <returns>A boolean indicating whether a repaint is necessary</returns>
        public bool MouseMove(GraphicView activeView, System.Windows.Forms.MouseEventArgs e)
        {
            bool ret = true;

            paintMagnets.Clear();
            pickItems(e);
            recalcPrimaryDependant(activeView);

            // Check snap to acquired magnets
            points.Snap(activeView, e);
            lines.Snap(activeView, e);

            // Get max snap Magnet (the one closer to the mouse position)
            Magnet bestMagnet;
            float  snap, bestSnap, bestPointSnap = points.GetBestSnap(out bestMagnet);

            if (bestMagnet == null)
            {
                bestSnap = lines.GetBestSnap(out bestMagnet);
            }
            else
            {
                bestSnap = bestPointSnap;
            }

            // Update CurrentLine's positions if mouse moved over any of it's joints (if LineMagnet has a Line)
            if (lines.CurrentLine != null && bestMagnet != null && bestMagnet is PointMagnet &&
                lines.CurrentLine.Line != null && ((PointMagnet)bestMagnet).Joint != null)
            {
                Joint newJoint = ((PointMagnet)bestMagnet).Joint;

                if (newJoint == lines.CurrentLine.Line.I || newJoint == lines.CurrentLine.Line.J)
                {
                    lines.CurrentLine.Position = newJoint.Position;
                }
            }

            #region Intersection
            // Check intersections between LineMagnets. If any, create corresponding Magnet
            if (lines.CurrentLine != null && bestMagnet is LineMagnet && bestMagnet != lines.CurrentLine)
            {
                PointMagnet intersectionMagnet = createIntersection(lines.CurrentLine, bestMagnet as LineMagnet, activeView, e);
                if (intersectionMagnet != null)
                {
                    snap = intersectionMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                    if (snap < SnapViewDistance)
                    {
                        // Paint helper line
                        paintMagnets.Add(bestMagnet);

                        // Paint intersection
                        paintMagnets.Add(intersectionMagnet);
                    }

                    if (snap < bestPointSnap && snap < EffectiveSnapDistance)
                    {
                        bestSnap   = snap;
                        bestMagnet = intersectionMagnet;
                    }
                }
            }
            #endregion

            #region Midpoint
            // Create midpoint magnet (if mouse is close to a Line)
            foreach (Magnet m in lines)
            {
                PointMagnet midMagnet = createMidPoint(m as LineMagnet, activeView, e);
                if (midMagnet != null)
                {
                    snap = midMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                    if (snap < bestPointSnap && snap < EffectiveSnapDistance)
                    {
                        bestSnap   = snap;
                        bestMagnet = midMagnet;
                    }
                }
            }
            #endregion

            #region Perpendicular point
            // Create perpendicular magnets (if mouse is close to a line)
            PointMagnet perpMagnet = createPerpendicularMagnet(bestMagnet as LineMagnet, activeView, e);
            if (perpMagnet != null)
            {
                snap = perpMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                if (snap < (bestPointSnap - SnapEpsilon) && snap < EffectiveSnapDistance)
                {
                    bestSnap   = snap;
                    bestMagnet = perpMagnet;
                }
            }
            #endregion

            #region Interesting Distance
            // If following a LineMagnet, then set next interesting distance as a PointMagnet
            PointMagnet distMagnet = createInterestingDistance(bestMagnet as LineMagnet, activeView, e);
            if (distMagnet != null)
            {
                snap = distMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                if (snap < bestPointSnap)
                {
                    bestSnap   = snap;
                    bestMagnet = distMagnet;
                }
            }
            #endregion

            // Choose magnets to paint
            if ((bestMagnet is LineMagnet) && (lines.CurrentLine == null))
            {
                lines.CurrentLine = (LineMagnet)bestMagnet;
            }
            else if ((bestMagnet != null) && !bestMagnet.Equals(lines.CurrentLine))
            {
                paintMagnets.Add(bestMagnet);
            }

            // Set the Magnet to snap to if the user clicks the mouse
            snapMagnet = null;
            if (bestMagnet != null)
            {
                if (bestMagnet is PointMagnet && bestMagnet.LastSnapFitness < EffectiveSnapDistance)
                {
                    snapMagnet = bestMagnet;
                }
                else if (lines.CurrentLine != null)
                {
                    snapMagnet = lines.CurrentLine;
                }
                else if (bestMagnet is LineMagnet)
                {
                    snapMagnet = bestMagnet;
                }
            }
            else
            {
                area.Snap(activeView, e.Location);
                snapMagnet = (Magnet)area.Clone();
            }

            // TODO: Probably change the IsActive property to some enum, so as to activate snapping to
            // specific objects only (i.e. Joint snapping when CommandServices.GetJoint() is working)
            return(ret);
        }
Esempio n. 8
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        /// <summary>
        /// Method to perform calculations based on the user interaction by
        /// moving the mouse
        /// </summary>
        /// <param name="sender">The object calling this method</param>
        /// <param name="e">The Mouse event args</param>
        /// <returns>A boolean indicating whether a repaint is necessary</returns>
        public bool MouseMove(GraphicView activeView, System.Windows.Forms.MouseEventArgs e)
        {
            bool ret = true;

            paintMagnets.Clear();
            pickItems(e);
            recalcPrimaryDependant(activeView);

            // Check snap to acquired magnets
            points.Snap(activeView, e);
            lines.Snap(activeView, e);

            // Get max snap Magnet (the one closer to the mouse position)
            Magnet bestMagnet;
            float snap, bestSnap, bestPointSnap = points.GetBestSnap(out bestMagnet);
            if (bestMagnet == null)
                bestSnap = lines.GetBestSnap(out bestMagnet);
            else
                bestSnap = bestPointSnap;

            // Update CurrentLine's positions if mouse moved over any of it's joints (if LineMagnet has a Line)
            if (lines.CurrentLine != null && bestMagnet != null && bestMagnet is PointMagnet &&
                lines.CurrentLine.Line != null && ((PointMagnet)bestMagnet).Joint != null)
            {
                Joint newJoint = ((PointMagnet)bestMagnet).Joint;

                if (newJoint == lines.CurrentLine.Line.I || newJoint == lines.CurrentLine.Line.J)
                    lines.CurrentLine.Position = newJoint.Position;
            }

            #region Intersection
            // Check intersections between LineMagnets. If any, create corresponding Magnet
            if (lines.CurrentLine != null && bestMagnet is LineMagnet && bestMagnet != lines.CurrentLine)
            {
                PointMagnet intersectionMagnet = createIntersection(lines.CurrentLine, bestMagnet as LineMagnet, activeView, e);
                if (intersectionMagnet != null)
                {
                    snap = intersectionMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                    if (snap < SnapViewDistance)
                    {
                        // Paint helper line
                        paintMagnets.Add(bestMagnet);

                        // Paint intersection
                        paintMagnets.Add(intersectionMagnet);
                    }

                    if (snap < bestPointSnap && snap < EffectiveSnapDistance)
                    {
                        bestSnap = snap;
                        bestMagnet = intersectionMagnet;
                    }
                }
            }
            #endregion

            #region Midpoint
            // Create midpoint magnet (if mouse is close to a Line)
            foreach (Magnet m in lines)
            {
                PointMagnet midMagnet = createMidPoint(m as LineMagnet, activeView, e);
                if (midMagnet != null)
                {
                    snap = midMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                    if (snap < bestPointSnap && snap < EffectiveSnapDistance)
                    {
                        bestSnap = snap;
                        bestMagnet = midMagnet;
                    }
                }
            }
            #endregion

            #region Perpendicular point
            // Create perpendicular magnets (if mouse is close to a line)
            PointMagnet perpMagnet = createPerpendicularMagnet(bestMagnet as LineMagnet, activeView, e);
            if (perpMagnet != null)
            {
                snap = perpMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                if (snap < (bestPointSnap - SnapEpsilon) && snap < EffectiveSnapDistance)
                {
                    bestSnap = snap;
                    bestMagnet = perpMagnet;
                }
            }
            #endregion

            #region Interesting Distance
            // If following a LineMagnet, then set next interesting distance as a PointMagnet
            PointMagnet distMagnet = createInterestingDistance(bestMagnet as LineMagnet, activeView, e);
            if (distMagnet != null)
            {
                snap = distMagnet.Snap(activeView, e.Location) + SnapEpsilon;
                if (snap < bestPointSnap)
                {
                    bestSnap = snap;
                    bestMagnet = distMagnet;
                }
            }
            #endregion

            // Choose magnets to paint
            if ((bestMagnet is LineMagnet) && (lines.CurrentLine == null))
                lines.CurrentLine = (LineMagnet)bestMagnet;
            else if ((bestMagnet != null) && !bestMagnet.Equals(lines.CurrentLine))
                paintMagnets.Add(bestMagnet);

            // Set the Magnet to snap to if the user clicks the mouse
            snapMagnet = null;
            if (bestMagnet != null)
            {
                if (bestMagnet is PointMagnet && bestMagnet.LastSnapFitness < EffectiveSnapDistance)
                    snapMagnet = bestMagnet;
                else if (lines.CurrentLine != null)
                    snapMagnet = lines.CurrentLine;
                else if (bestMagnet is LineMagnet)
                    snapMagnet = bestMagnet;
            }
            else
            {
                area.Snap(activeView, e.Location);
                snapMagnet = (Magnet)area.Clone();
            }

            // TODO: Probably change the IsActive property to some enum, so as to activate snapping to
            // specific objects only (i.e. Joint snapping when CommandServices.GetJoint() is working)
            return ret;
        }
Esempio n. 9
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 protected void copyToMagnet(Magnet dstMagnet)
 {
     dstMagnet.position = position;
     dstMagnet.lastSnapFitness = lastSnapFitness;
     dstMagnet.relatedMagnets = (relatedMagnets != null) ? new List<Magnet>(relatedMagnets) : null;
 }
Esempio n. 10
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 protected void copyToMagnet(Magnet dstMagnet)
 {
     dstMagnet.position        = position;
     dstMagnet.lastSnapFitness = lastSnapFitness;
     dstMagnet.relatedMagnets  = (relatedMagnets != null) ? new List <Magnet>(relatedMagnets) : null;
 }