/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { //ContentLoader.Initialize(); console = new ConsoleInfo(); grid = new Grid(new Vector2(5000f, 5000f), 50, Color.Navy, 1f, Vector3.Zero, new Vector3(0f, 0f, 0f)); skybox = new Skybox(); camera = new MouseCam(); camera.SetPosition(new Vector3(1500f, 400f, 1500f)); camera.rotation = new Vector3(0f, MathHelper.ToRadians(180f), 0f); base.Initialize(); }