public SphereMover(LookAtSurfaceCamera camera, SphereSurface surface, float zoomSpeed, float rotateSpeed) { this.camera = camera; this.surface = surface; this.zoomSpeed = zoomSpeed; this.rotateSpeed = rotateSpeed; }
public void SetUp() { origin = new Vector3(0, 10, 0); radius = 5f; up = new Vector3(0, 1, 0); testObj = new SphereSurface(origin, radius, up); }
internal override Surface GetSurface() { if (null == surface) surface = new SphereSurface(transform.position, radius, transform.up); return surface; }
public void SetUp() { surfaceOrigin = Vector3.zero; surfaceUp = Vector3.up; surfaceRadius = 10f; surface = new SphereSurface(surfaceOrigin, surfaceRadius, surfaceUp); initialCameraDistance = 100f; timeDelta = .25f; var go = new GameObject(); transform = go.transform; camera = new LookAtSurfaceCamera(transform, surface); camera.InitializeCamera(); camera.SetDistanceToTarget(initialCameraDistance); zoomSpeed = 10f; rotateSpeed = Mathf.PI; testObj = new SphereMover(camera, surface, zoomSpeed, rotateSpeed); }