Esempio n. 1
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 public Form1()
 {
     InitializeComponent();
     _controller.ResetCalculatorState();
     _controller.AcceptCharacter('c');
     output.Text = _controller.GetOutput();
 }
Esempio n. 2
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 public Form1()
 {
     InitializeComponent();
     _controller.AcceptCharacter('c');
     output.Text = _controller.GetOutput();
     KeyPreview  = true;
 }
        public void CalculatorClearButtonResetsValueToZero()
        {
            // Make a new calculator controller
            // Enter a non-zero number
            // Click the clear button
            // Assert GetOutput() is equal to "0"

            CalculatorController calc1 = new CalculatorController();
            calc1.AcceptCharacter('1');
            calc1.AcceptCharacter('c');
            Assert.That(calc1.GetOutput(), Is.EqualTo("0"));  
        }
Esempio n. 4
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 // I noticed that the same basic code was showing up in all of the methods:
 //      output.Text = _controller.AcceptCharacter('?')
 // Whenever I see duplicated code, I want to get rid of it -- it's more places where
 // errors can occur, more things I have to read over to find the "meat" of the code,
 // more stuff to modify and maintain if I want to make a change later.
 //
 // So, I wrote this "helper method" to encapsulate the redundant "boiler-plate" parts of
 // that code.  Now, each button-click handler just says
 //      handleInput('?')"
 // and it's really easy to visually verify that each method does the intended thing.
 private void HandleInput(char input)
 {
     _controller.AcceptCharacter(input);
     output.Text = _controller.GetOutput();
 }
Esempio n. 5
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 private void HandleInput(char input)       // AEH Defines a helper method for each button click.
 {
     _controller.AcceptCharacter(input);    // AEH Call AcceptCharacter (and its return).
     output.Text = _controller.GetOutput(); // AEH Call GetOutput, and put its return in the textbox.
 }