/// <summary> /// Deprecated Method for adding a new object to the TableLines EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToTableLines(TableLines tableLines) { base.AddObject("TableLines", tableLines); }
/// <summary> /// Create a new TableLines object. /// </summary> /// <param name="tableLineId">Initial value of the TableLineId property.</param> /// <param name="tableId">Initial value of the TableId property.</param> /// <param name="teamId">Initial value of the TeamId property.</param> /// <param name="points">Initial value of the Points property.</param> /// <param name="bonus">Initial value of the Bonus property.</param> /// <param name="totalPoints">Initial value of the TotalPoints property.</param> /// <param name="games">Initial value of the Games property.</param> /// <param name="won">Initial value of the Won property.</param> /// <param name="draw">Initial value of the Draw property.</param> /// <param name="lost">Initial value of the Lost property.</param> /// <param name="forfait">Initial value of the Forfait property.</param> /// <param name="positivePoints">Initial value of the PositivePoints property.</param> /// <param name="negativePoints">Initial value of the NegativePoints property.</param> /// <param name="redCards">Initial value of the RedCards property.</param> public static TableLines CreateTableLines(global::System.Int64 tableLineId, global::System.Int64 tableId, global::System.Int64 teamId, global::System.Int32 points, global::System.Int32 bonus, global::System.Int32 totalPoints, global::System.Int32 games, global::System.Int32 won, global::System.Int32 draw, global::System.Int32 lost, global::System.Int32 forfait, global::System.Int32 positivePoints, global::System.Int32 negativePoints, global::System.Int32 redCards) { TableLines tableLines = new TableLines(); tableLines.TableLineId = tableLineId; tableLines.TableId = tableId; tableLines.TeamId = teamId; tableLines.Points = points; tableLines.Bonus = bonus; tableLines.TotalPoints = totalPoints; tableLines.Games = games; tableLines.Won = won; tableLines.Draw = draw; tableLines.Lost = lost; tableLines.Forfait = forfait; tableLines.PositivePoints = positivePoints; tableLines.NegativePoints = negativePoints; tableLines.RedCards = redCards; return tableLines; }