Esempio n. 1
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 /// <summary>
 /// Deprecated Method for adding a new object to the TableLines EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToTableLines(TableLines tableLines)
 {
     base.AddObject("TableLines", tableLines);
 }
Esempio n. 2
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 /// <summary>
 /// Create a new TableLines object.
 /// </summary>
 /// <param name="tableLineId">Initial value of the TableLineId property.</param>
 /// <param name="tableId">Initial value of the TableId property.</param>
 /// <param name="teamId">Initial value of the TeamId property.</param>
 /// <param name="points">Initial value of the Points property.</param>
 /// <param name="bonus">Initial value of the Bonus property.</param>
 /// <param name="totalPoints">Initial value of the TotalPoints property.</param>
 /// <param name="games">Initial value of the Games property.</param>
 /// <param name="won">Initial value of the Won property.</param>
 /// <param name="draw">Initial value of the Draw property.</param>
 /// <param name="lost">Initial value of the Lost property.</param>
 /// <param name="forfait">Initial value of the Forfait property.</param>
 /// <param name="positivePoints">Initial value of the PositivePoints property.</param>
 /// <param name="negativePoints">Initial value of the NegativePoints property.</param>
 /// <param name="redCards">Initial value of the RedCards property.</param>
 public static TableLines CreateTableLines(global::System.Int64 tableLineId, global::System.Int64 tableId, global::System.Int64 teamId, global::System.Int32 points, global::System.Int32 bonus, global::System.Int32 totalPoints, global::System.Int32 games, global::System.Int32 won, global::System.Int32 draw, global::System.Int32 lost, global::System.Int32 forfait, global::System.Int32 positivePoints, global::System.Int32 negativePoints, global::System.Int32 redCards)
 {
     TableLines tableLines = new TableLines();
     tableLines.TableLineId = tableLineId;
     tableLines.TableId = tableId;
     tableLines.TeamId = teamId;
     tableLines.Points = points;
     tableLines.Bonus = bonus;
     tableLines.TotalPoints = totalPoints;
     tableLines.Games = games;
     tableLines.Won = won;
     tableLines.Draw = draw;
     tableLines.Lost = lost;
     tableLines.Forfait = forfait;
     tableLines.PositivePoints = positivePoints;
     tableLines.NegativePoints = negativePoints;
     tableLines.RedCards = redCards;
     return tableLines;
 }