Esempio n. 1
0
        private static void OnReceive()
        {
            byte[] _sizeInfo       = new byte[4];
            byte[] _receivedBuffer = new byte[1024];
            int    totalRead       = 0;
            int    currentRead     = 0;

            try {
                totalRead   = _clientSocket.Receive(_sizeInfo);
                currentRead = totalRead;

                if (totalRead <= 0)
                {
                    Console.WriteLine("You are not connected to the server.");
                }
                else
                {
                    while (totalRead < _sizeInfo.Length && currentRead > 0)
                    {
                        currentRead = _clientSocket.Receive(_sizeInfo, totalRead, _sizeInfo.Length - totalRead, SocketFlags.None);
                        totalRead  += currentRead;
                    }

                    int messageSize = 0;
                    messageSize |= _sizeInfo[0];
                    messageSize |= (_sizeInfo[1] << 8);
                    messageSize |= (_sizeInfo[2] << 16);
                    messageSize |= (_sizeInfo[3] << 24);

                    byte[] data = new byte[messageSize];

                    totalRead   = _clientSocket.Receive(data, 0, data.Length, SocketFlags.None);
                    currentRead = totalRead;

                    while (totalRead < messageSize && currentRead > 0)
                    {
                        currentRead = _clientSocket.Receive(data, totalRead, data.Length - totalRead, SocketFlags.None);
                        totalRead  += currentRead;
                    }

                    ClientHandleNetworkData.HandleNetworkInformation(data);
                }
            } catch {
                _clientSocket.Close();

                Console.WriteLine("Connection to server terminated.");
            }
        }
 static void Main(string[] args)
 {
     ClientHandleNetworkData.InitializeNetworkPackages();
     ClientTCP.ConnectToServer();
     Console.ReadLine();
 }