public static NetworkResponse Parse(MemoryStream dataStream)
        {
            ResponseZoneList response = new ResponseZoneList();
            response.status = DataReader.ReadShort(dataStream);

            Dictionary<int, Player> players = new Dictionary<int, Player>();
            List<Zone> zones = new List<Zone>();

            if (response.status == 0) {
            short size = DataReader.ReadShort(dataStream);
            for (int i = 0; i < size; i++) {
                int player_id = DataReader.ReadInt(dataStream);

                Player player = new Player(player_id);
                player.name = DataReader.ReadString(dataStream);

                string[] rgb = DataReader.ReadString(dataStream).Split(',');
                player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

                players.Add(player_id, player);
            }
            response.players = players;

            response.height = DataReader.ReadShort(dataStream);
            response.width = DataReader.ReadShort(dataStream);

            string zone_str = DataReader.ReadString(dataStream);
            foreach (string item in zone_str.Split(';')) {
                if (item == "") {
                    continue;
                }

                string[] temp = item.Split(',');

                Zone zone = new Zone(int.Parse(temp[0]));
                zone.row = short.Parse(temp[1]);
                zone.column = short.Parse(temp[2]);
                zone.terrain_type = short.Parse(temp[3]);
                zone.v_capacity = int.Parse(temp[4]);
                zone.player_id = int.Parse(temp[5]);

                zones.Add(zone);
            }
            response.zones = zones;
            }

            return response;
        }
        public static NetworkResponse Parse(MemoryStream dataStream)
        {
            ResponseEcosystem response = new ResponseEcosystem();
            response.status = DataReader.ReadShort(dataStream);

            List<Zone> zones = new List<Zone>();

            if (response.status == 0) {
            int eco_id = DataReader.ReadInt(dataStream);

            Ecosystem ecosystem = new Ecosystem(eco_id);
            ecosystem.type = DataReader.ReadShort(dataStream);
            ecosystem.score = DataReader.ReadInt(dataStream);

            int player_id = DataReader.ReadInt(dataStream);

            Player player = new Player(player_id);
            player.name = DataReader.ReadString(dataStream);

            string[] rgb = DataReader.ReadString(dataStream).Split(',');
            player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

            ecosystem.player = player;

            string zone_str = DataReader.ReadString(dataStream);
            foreach (string item in zone_str.Split(';')) {
                if (item == "") {
                    continue;
                }

                string[] temp = item.Split(',');

                Zone zone = new Zone(int.Parse(temp[0]));
                zone.row = short.Parse(temp[1]);
                zone.column = short.Parse(temp[2]);
                zone.terrain_type = short.Parse(temp[3]);
                zone.v_capacity = int.Parse(temp[4]);

                zones.Add(zone);
            }
            ecosystem.zones = zones;

            response.ecosystem = ecosystem;
            }

            return response;
        }
        public static NetworkResponse Parse(MemoryStream dataStream)
        {
            ResponsePlayers response = new ResponsePlayers();

            Dictionary<int, Player> playerList = new Dictionary<int, Player>();

            int size = DataReader.ReadShort(dataStream);
            for (int i = 0; i < size; i++) {
            int player_id = DataReader.ReadInt(dataStream);

            Player player = new Player(player_id);
            player.name = DataReader.ReadString(dataStream);

            string[] rgb = DataReader.ReadString(dataStream).Split(',');
            player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

            playerList.Add(player.GetID(), player);
            }

            response.playerList = playerList;

            return response;
        }
        public static NetworkResponse Parse(MemoryStream dataStream)
        {
            ResponsePlayerSelect response = new ResponsePlayerSelect();
            response.status = DataReader.ReadShort(dataStream);

            if (response.status == 0) {
            int player_id = DataReader.ReadInt(dataStream);

            Player player = new Player(player_id);
            player.name = DataReader.ReadString(dataStream);
            player.level = DataReader.ReadShort(dataStream);
            player.xp = DataReader.ReadInt(dataStream);
            player.credits = DataReader.ReadInt(dataStream);

            string[] rgb = DataReader.ReadString(dataStream).Split(',');
            player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

            player.last_played = DataReader.ReadString(dataStream);

            response.player = player;
            }

            return response;
        }