Esempio n. 1
0
        public LogRunner(string fileName)
        {
            var log = Log.Load(UnityConstants.LogFolderRoot + fileName);
            factory = new LogPlayerControllerFactory(log);
            configuration = log.Configuration;
            configuration.Settings.EnableLog = false; // чтоб файл логов не переписывать

            worldState = log.WorldState;

            Name = "log run: " + fileName;
            CanInterrupt = true;
            CanStart = true;
        }
Esempio n. 2
0
		/// <summary>
		/// Creates a world that will play the log file. Controllers, settings and state will be obtained from the log file. 
		/// </summary>
		/// <param name="cmdLineData"></param>
		/// <returns></returns>
		public IWorld CreateLogPlayer(CommandLineData cmdLineData)
		{

			Log log;
			try
			{
				log = Log.Load(cmdLineData.Unnamed[0]);
			}
			catch
			{
				throw new Exception("Could not load file '" + cmdLineData.Unnamed[0] + "'");
			}
			var configuration = log.Configuration;
			var proposal = SettingsProposal.FromCommandLineData(cmdLineData);
			proposal.Push(configuration.Settings, false, z => z.SpeedUp);
			configuration.Settings.EnableLog = false;
			configuration.Settings.LogFile = null;
			var factory = new LogPlayerControllerFactory(log);
			return CreateWorld(configuration, factory, log.WorldState);
		}