Esempio n. 1
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 public ClientState(PacketStream InStream)
 {
     this.InStream = InStream;
     FileStream datFile = new FileStream("./Tibia.dat", FileMode.Open);
     FileStream sprFile = new FileStream("./Tibia.spr", FileMode.Open);
     GameData = new TibiaGameData(datFile, sprFile);
     Protocol = new TibiaGameProtocol(GameData);
     Viewport = new ClientViewport(GameData, Protocol);
 }
Esempio n. 2
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        public GameCanvas(ClientState State)
            : base(null, UIElementType.Window)
        {
            Protocol = State.Protocol;
            Viewport = State.Viewport;

            RegisterEvents();

            UpdateName();
        }
Esempio n. 3
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        public ClientState(PacketStream InStream)
        {
            this.InStream = InStream;
            FileStream datFile = new FileStream("./Tibia.dat", FileMode.Open);
            FileStream sprFile = new FileStream("./Tibia.spr", FileMode.Open);

            GameData = new TibiaGameData(datFile, sprFile);
            Protocol = new TibiaGameProtocol(GameData);
            Viewport = new ClientViewport(GameData, Protocol);
        }
Esempio n. 4
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        public ClientViewport(TibiaGameData GameData, TibiaGameProtocol Protocol)
        {
            this.GameData    = GameData;
            this.Protocol    = Protocol;
            DefaultChannel   = new ClientChannel(0, "Default");
            this.Channels[0] = DefaultChannel;

            for (int i = 0; i < 12; ++i)
            {
                Inventory.Add(null);
            }

            Protocol.PlayerLogin.Add(OnPlayerLogin);
            Protocol.UpdateSkills.Add(OnUpdateSkills);
            Protocol.UpdateStats.Add(OnUpdateStats);
            Protocol.PlayerIcons.Add(OnPlayerIcons);

            Protocol.MapDescription.Add(OnMapDescription);
            Protocol.MoveNorth.Add(OnMapDescription);
            Protocol.MoveWest.Add(OnMapDescription);
            Protocol.MoveSouth.Add(OnMapDescription);
            Protocol.MoveEast.Add(OnMapDescription);
            Protocol.FloorUp.Add(OnMapDescription);
            Protocol.FloorDown.Add(OnMapDescription);

            Protocol.AddThing.Add(OnAddThing);
            Protocol.RemoveThing.Add(OnRemoveThing);
            Protocol.RefreshTile.Add(OnRefreshTile);
            Protocol.TransformThing.Add(OnTransformThing);

            Protocol.CreatureMove.Add(OnCreatureMove);
            Protocol.CreatureTurn.Add(OnCreatureTurn);
            Protocol.CreatureSpeed.Add(OnCreatureSpeed);
            Protocol.CreatureShield.Add(OnCreatureShield);
            Protocol.CreatureSkull.Add(OnCreatureSkull);
            Protocol.CreatureHealth.Add(OnCreatureHealth);
            Protocol.CreatureTurn.Add(OnCreatureLight);

            Protocol.CreatureSpeak.Add(OnCreatureSpeak);
            Protocol.OpenChannel.Add(OnOpenChannel);
            Protocol.OpenPrivateChat.Add(OnOpenPrivateChat);
            Protocol.TextMessage.Add(OnTextMessage);

            Protocol.VIPState.Add(OnVIPState);
            Protocol.VIPLogin.Add(OnVIPLogin);
            Protocol.VIPLogout.Add(OnVIPLogout);

            Protocol.UpdateInventory.Add(OnUpdateInventory);
            Protocol.ClearInventory.Add(OnClearInventory);
            Protocol.OpenContainer.Add(OnOpenContainer);
            Protocol.CloseContainer.Add(OnCloseContainer);
            Protocol.ContainerAddItem.Add(OnContainerAddItem);
            Protocol.ContainerRemoveItem.Add(OnContainerRemoveItem);
            Protocol.ContainerTransformItem.Add(OnContainerTransformItem);
        }
        public ClientViewport(TibiaGameData GameData, TibiaGameProtocol Protocol)
        {
            this.GameData = GameData;
            this.Protocol = Protocol;
            DefaultChannel = new ClientChannel(0, "Default");
            this.Channels[0] = DefaultChannel;

            for (int i = 0; i < 12; ++i)
                Inventory.Add(null);

            Protocol.PlayerLogin.Add(OnPlayerLogin);
            Protocol.UpdateSkills.Add(OnUpdateSkills);
            Protocol.UpdateStats.Add(OnUpdateStats);
            Protocol.PlayerIcons.Add(OnPlayerIcons);

            Protocol.MapDescription.Add(OnMapDescription);
            Protocol.MoveNorth.Add(OnMapDescription);
            Protocol.MoveWest.Add(OnMapDescription);
            Protocol.MoveSouth.Add(OnMapDescription);
            Protocol.MoveEast.Add(OnMapDescription);
            Protocol.FloorUp.Add(OnMapDescription);
            Protocol.FloorDown.Add(OnMapDescription);

            Protocol.AddThing.Add(OnAddThing);
            Protocol.RemoveThing.Add(OnRemoveThing);
            Protocol.RefreshTile.Add(OnRefreshTile);
            Protocol.TransformThing.Add(OnTransformThing);

            Protocol.CreatureMove.Add(OnCreatureMove);
            Protocol.CreatureTurn.Add(OnCreatureTurn);
            Protocol.CreatureSpeed.Add(OnCreatureSpeed);
            Protocol.CreatureShield.Add(OnCreatureShield);
            Protocol.CreatureSkull.Add(OnCreatureSkull);
            Protocol.CreatureHealth.Add(OnCreatureHealth);
            Protocol.CreatureTurn.Add(OnCreatureLight);

            Protocol.CreatureSpeak.Add(OnCreatureSpeak);
            Protocol.OpenChannel.Add(OnOpenChannel);
            Protocol.OpenPrivateChat.Add(OnOpenPrivateChat);
            Protocol.TextMessage.Add(OnTextMessage);

            Protocol.VIPState.Add(OnVIPState);
            Protocol.VIPLogin.Add(OnVIPLogin);
            Protocol.VIPLogout.Add(OnVIPLogout);

            Protocol.UpdateInventory.Add(OnUpdateInventory);
            Protocol.ClearInventory.Add(OnClearInventory);
            Protocol.OpenContainer.Add(OnOpenContainer);
            Protocol.CloseContainer.Add(OnCloseContainer);
            Protocol.ContainerAddItem.Add(OnContainerAddItem);
            Protocol.ContainerRemoveItem.Add(OnContainerRemoveItem);
            Protocol.ContainerTransformItem.Add(OnContainerTransformItem);
        }