Esempio n. 1
0
        public void ImageSpaceAdjacency( Bitmap bitmap, Graph.Adjacency adjacency, out System.Drawing.Point drawPointA, out System.Drawing.Point drawPointB )
        {
            Node.Point pointA = adjacency.NodeA.Location;
            Node.Point pointB = adjacency.NodeB.Location;

            int row, col;
            graph.GraphSpaceToImageSpace( bitmap, ref pointA, out row, out col );
            drawPointA = new System.Drawing.Point( col, row );
            graph.GraphSpaceToImageSpace( bitmap, ref pointB, out row, out col );
            drawPointB = new System.Drawing.Point( col, row );
        }
Esempio n. 2
0
        public void Generate( int seed )
        {
            graph.NodeCreator = MazeNodeCreator;
            graph.GenerateGraphShape();

            if( spanningTree == null )
                spanningTree = new Graph();

            spanningTree.ClearAll();
            foreach( Graph.Node node in graph.SetOfNodes )
                spanningTree.Insert( node );

            List< Graph.Adjacency > temporaryAdjacencyList = new List< Graph.Adjacency >( graph.SetOfAdjacencies.Count );
            foreach( Graph.Adjacency adjacency in graph.SetOfAdjacencies )
                temporaryAdjacencyList.Add( adjacency );

            Random random = new Random( seed );

            List< Graph.Adjacency > shuffledAdjacencyList = new List< Graph.Adjacency >( graph.SetOfAdjacencies.Count );
            while( temporaryAdjacencyList.Count > 0 )
            {
                int index = random.Next( 0, temporaryAdjacencyList.Count - 1 );
                Graph.Adjacency adjacency = temporaryAdjacencyList[ index ];
                temporaryAdjacencyList.RemoveAt( index );
                shuffledAdjacencyList.Add( adjacency );
            }

            int setCount = graph.SetOfNodes.Count;
            foreach( Graph.Adjacency adjacency in shuffledAdjacencyList )
            {
                Node nodeA = ( Node )adjacency.NodeA;
                Node nodeB = ( Node )adjacency.NodeB;

                if( !Node.AreMembersOfSameSet( nodeA, nodeB ) )
                {
                    Node.UnifySetsForEachOf( nodeA, nodeB );
                    setCount--;

                    Graph.Adjacency mazePathway = new Graph.Adjacency( nodeA, nodeB );
                    spanningTree.Insert( mazePathway );
                }

                if( setCount == 1 )
                    break;
            }
        }