Esempio n. 1
0
        /// <summary>
        /// Creates a billboard in 3D world. Its size is described by Width\Height(in pixels).
        /// </summary>
        /// <param name="textureSource"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        public static TextBillboardNode Create(ITextureSource textureSource, int width, int height)
        {
            var vs       = new VertexShader(vertexCode);// this vertex shader has no vertex attributes.
            var fs       = new FragmentShader(fragmentCode);
            var provider = new ShaderArray(vs, fs);
            var map      = new AttributeMap();
            var builder  = new RenderMethodBuilder(provider, map);
            var node     = new TextBillboardNode(textureSource, width, height, new TextBillboard(), builder);

            node.Initialize();

            return(node);
        }
Esempio n. 2
0
        /// <summary>
        /// Creates a billboard in 3D world. Its size is described by Width\Height(in pixels).
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="capacity">Maximum characters count.</param>
        /// <param name="glyphServer"></param>
        /// <returns></returns>
        public static TextBillboardNode Create(int width, int height, int capacity, GlyphServer glyphServer = null)
        {
            var vs = new VertexShader(vertexCode);// this vertex shader has no vertex attributes.
            var fs = new FragmentShader(fragmentCode);
            var provider = new ShaderArray(vs, fs);
            var map = new AttributeMap();
            map.Add(inPosition, GlyphsModel.position);
            map.Add(inSTR, GlyphsModel.STR);
            var blendState = new BlendFuncSwitch(BlendSrcFactor.SrcAlpha, BlendDestFactor.OneMinusSrcAlpha);
            var builder = new RenderMethodBuilder(provider, map, blendState);
            var node = new TextBillboardNode(width, height, new GlyphsModel(capacity), builder, glyphServer);
            node.Initialize();
            node.blend = blendState;

            return node;
        }