Esempio n. 1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="target"></param>
 /// <param name="storage"></param>
 /// <param name="mipmapBuilder"></param>
 /// <param name="texParameters"></param>
 public Texture(TextureTarget target, TexStorageBase storage, MipmapBuilder mipmapBuilder, params TexParameter[] texParameters)
 {
     this.Target        = target;
     this.Storage       = storage;
     this.mipmapBuilder = mipmapBuilder;
     this.builtInSampler.AddRange(texParameters);
 }
Esempio n. 2
0
        /// <summary>
        /// resources(bitmap etc.) can be disposed  after this initialization.
        /// </summary>
        public void Initialize()
        {
            if (!this.initialized)
            {
                GL.Instance.GenTextures(1, ids);
                TextureTarget target = this.Target;
                GL.Instance.BindTexture((uint)target, ids[0]);

                this.builtInSampler.Apply(target);
                this.Storage.Apply();
                MipmapBuilder mipmapBuilder = this.mipmapBuilder;
                if (mipmapBuilder != null)
                {
                    mipmapBuilder.GenerateMipmmap((uint)target);
                }

                GL.Instance.BindTexture((uint)target, 0);

                this.initialized = true;
            }
        }