public override object Clone() { GeometryShaderFieldList list = new GeometryShaderFieldList(); foreach (var item in this) { list.Add(item.Clone() as ShaderField); } return(list); }
internal static GeometryShaderFieldList Parse(System.Xml.Linq.XElement xElement) { if (xElement.Name != typeof(GeometryShaderFieldList).Name) { throw new Exception(); } var result = new GeometryShaderFieldList(); foreach (var item in xElement.Elements(typeof(ShaderField).Name)) { result.Add(ShaderField.Parse(item)); } return(result); }