public override void Init() { Settings.TextureDir = "../../data/texture/"; string AudioDir = "../../data/"; back = Texture2D.Load("bg.jpg"); img[0] = Texture2D.Load("head.png", true); img[1] = Texture2D.Load("ball.png", true); crosshair = Texture2D.Load("cross.png", true); font = BitmapFont.Load("fonts/comic12.png"); BaseGame.Instance.CursorVisible = false; // hide mouse cursor //System.Windows.Forms.Cursor.Hide(); if (player == null) { player = new OggPlayerFBN(); player.SetCurrentFile(AudioDir + "music.ogg"); } player.Play(); snd1 = new AudioClip(AudioDir + "snd2.ogg"); snd2 = new AudioClip(AudioDir + "snd1.ogg"); Camera.Set2D(); base.Init(); }
public override void Init() { depthFBO = new FBO(0, 0, 1, true); ShadowMapping.Create(depthFBO, "lightmask.png"); font = BitmapFont.Load("fonts/comic12.png"); skybox = Sky.Load("sky/sky_", "jpg"); world.Add(skybox); GLSLShader.SetShader("shadowmapping.shader", "SHADOWS"); DotScene ds = DotScene.Load("scene1/scene1.scene", scene); world.Add(scene); actors[0] = AnimatedModel.Load("ugly/ukko.mesh"); actors[0].LoadMD5Animation("act1", "ugly/ukko_action1.anim"); actors[0].LoadMD5Animation("act2", "ugly/ukko_action2.anim"); actors[0].LoadMD5Animation("act3", "ugly/ukko_action3.anim"); actors[0].LoadMD5Animation("walk", "ugly/ukko_walk.anim"); actors[0].SetAnimation("act2"); // idle anim actors[0].Scale = new Vector3(5, 5, 5); world.Add(actors[0]); lightImg = Billboard.Load("lightimg.png"); Camera.Set3D(); base.Init(); }
public override void Init() { Settings.TextureDir = "../../data/texture/"; string AudioDir = "../../data/"; back = Texture2D.Load("bg.jpg"); img[0] = Texture2D.Load("head.png"); font = BitmapFont.Load("fonts/comic12.png"); Camera.Set2D(); base.Init(); }
public override void Init() { Settings.TextureDir = "../../data/texture/"; back = Texture2D.Load("menu.jpg"); crosshair = Texture2D.Load("cross.png", true); font = BitmapFont.Load("fonts/comic12.png"); BaseGame.Instance.CursorVisible = false; // hide mouse cursor Camera.Set2D(); base.Init(); }
void Loading() { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); try { BitmapFont font = BitmapFont.Load("fonts/comic12.png"); Texture.UnBind(0); Camera.Set2D(); font.Write("Loading...", 0, 0); font.Dispose(); Texture.UnBind(0); } catch (Exception) { } SwapBuffers(); }
public override void Init() { Particles.DisableSoftParticles(); earth.SetParticle(Billboard.Load("earth.png", false), false, true, null); // ei läpikuultava, varjostaa explosion.SetParticle(Billboard.Load("fire.png"), true, false, new ParticleCallback(RenderParticleCallback)); // läpikuultava, ei varjosta smoke.SetParticle(Billboard.Load("smoke.png"), true, true, null); // läpikuultava, varjostaa SetupParticles(true, true, true); font = BitmapFont.Load("fonts/comic12.png"); camera.Position = new Vector3(0, 0, 150); Camera.Set3D(); base.Init(); }
public override void Init() { // random positions for images for (int q = 0; q < 100; q++) { x[q] = Rnd.Next(600) + 100; y[q] = Rnd.Next(300) + 100; z[q] = (float)Rnd.NextDouble(); } BaseGame.Instance.CursorVisible = false; back = Texture2D.Load("photo.jpg"); img = Texture2D.Load("mousecursor.png", true); // center origo (because rotating cursor) font = BitmapFont.Load("fonts/comic12.png"); Camera.Set2D(); base.Init(); }
public override void Init() { colorFBO = new FBO(0, 0, 2, true); // 2 colorbufferia depthFBO = new FBO(0, 0, 0, true); blurH = PostEffect.Load("blur.shader", "HORIZ"); blurH.SetParameter("size", 1f / (float)colorFBO.Width); blurV = PostEffect.Load("blur.shader", "VERT"); blurV.SetParameter("size", 1f / (float)colorFBO.Width); bloom = PostEffect.Load("bloom.shader", ""); bloom.SetParameter("size", 0.001f); Particles.EnableSoftParticles(); ShadowMapping.Create(depthFBO, "lightmask.png"); font = BitmapFont.Load("fonts/comic12.png"); skybox = Sky.Load("sky/sky2_", "jpg"); world.Add(skybox); lightImg = Billboard.Load("lightimg.png"); GLSLShader.SetShader("shadowmapping.shader", "SHADOWS"); DotScene ds = DotScene.Load("scene1/scene1.scene", scene); world.Add(scene); actors[0] = AnimatedModel.Load("ugly/ukko.mesh"); actors[0].LoadMD5Animation("act1", "ugly/ukko_action1.anim"); actors[0].LoadMD5Animation("act2", "ugly/ukko_action2.anim"); actors[0].LoadMD5Animation("act3", "ugly/ukko_action3.anim"); actors[0].LoadMD5Animation("walk", "ugly/ukko_walk.anim"); actors[0].SetAnimation("act2"); // idle anim actors[0].Position.Y = -0.5f; actors[0].Scale = new Vector3(5, 5, 5); world.Add(actors[0]); explosion = Particles.Load("explosion.particles.xml", new ParticleCallback(RenderParticleCallback)); smoke = Particles.Load("smoke.particles.xml", null); actors[0].Add(smoke); Camera.Set3D(); base.Init(); }
public override void Init() { depthFBO = new FBO(0, 0, 1, true); ShadowMapping.Create(depthFBO, "lightmask.png"); Fog.CreateFog(0.005f, Fog.Color); GLSLShader.SetShader("default.shader", "FOG"); skybox = Sky.Load("sky/sky2_", "jpg"); world.Add(skybox); GLSLShader.SetShader("default.shader", "LIGHTING:PERPIXEL:FOG"); Model scene = new Model(); DotScene ds = DotScene.Load("scene1/scene1.scene", scene); world.Add(scene); camPath = Path.GetPath("Path_camera"); camPath.Attach(camera, true, true); font = BitmapFont.Load("fonts/comic12.png"); Camera.Set3D(); base.Init(); }