Esempio n. 1
0
        public CoreShaderLibrary(FrontEndTranslator translator)
        {
            translator.mCurrentLibrary = this;

            // Create core primitive times first
            translator.CreatePrimitive(typeof(void), OpType.Void);
            translator.CreatePrimitive(typeof(bool), OpType.Bool);
            // Unsigned int must be first
            CreateIntType(translator, typeof(uint), 32, 0);
            CreateIntType(translator, typeof(int), 32, 1);
            var floatType = CreateFloatType(translator, typeof(float), 32);

            // @JoshD: Double requires special capabilities, re-add later.
            //CreateFloatType(frontEnd, typeof(double), 64);

            // Add some custom intrinsics for built-int types that
            AddPrimitiveIntrinsics(translator);
            AddPrimitiveOps(translator);
            AddCastIntrinsics(translator);

            // Compile the custom data types and functions we're adding
            // @JoshD: Fix path lookup
            var path       = Path.Combine("..", "Shader");
            var extensions = new HashSet <string> {
                ".cs"
            };
            var project = new ShaderProject();

            project.LoadProjectDirectory(path, extensions);
            var trees = new List <SyntaxTree>();

            SourceCompilation = project.Compile("Core", null, translator, out trees);
            project.Translate(SourceCompilation, trees, null, translator, this);
        }
Esempio n. 2
0
        ShaderType CreateFloatType(FrontEndTranslator translator, Type type, uint width)
        {
            var floatType = translator.CreatePrimitive(type, OpType.Float);

            floatType.mParameters.Add(translator.CreateConstantLiteral(width));
            return(floatType);
        }