Esempio n. 1
0
        /// <summary>
        /// Sends a reply to client
        /// </summary>
        /// <param name="client"></param>
        private void SendReply(ConnectedObject client)
        {
            if (client == null)
            {
                Debug.WriteLine(@"[Server] 无法回应: client null");
                return;
            }

            Debug.Write(@"[Server] 发送回应: ");

            // Create reply
            client.CreateOutgoingMessage(@"消息收到");
            var byteReply = client.OutgoingMessageToBytes();

            // Listen for more incoming messages
            try
            {
                client.Socket.BeginSend(byteReply, 0, byteReply.Length, SocketFlags.None, SendReplyCallback, client);
            }
            catch (SocketException)
            {
                // Client was forcibly closed on the client side
                CloseClient(client);
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.Message);
            }
        }
Esempio n. 2
0
 /// <summary>
 /// 断开某个客户端
 /// </summary>
 /// <param name="client">客户端</param>
 private void CloseClient(ConnectedObject client)
 {
     Debug.WriteLine($@"[Server] {client.GetRemoteEndPoint()} 断开连接");
     client.Dispose();
     if (_clients.Contains(client))
     {
         _clients.Remove(client);
     }
 }
Esempio n. 3
0
        public void Connect(EndPoint ipe)
        {
            // 尝试重连
            while (!_disposed)
            {
                // 创建新的 socket
                client = CreateNewSocket();

                // 连接次数
                var attempts = 0;

                // 不停尝试连接,直到连接到服务器
                while (!client.Socket.Connected)
                {
                    try
                    {
                        ++attempts;
                        Debug.WriteLine($@"[{ClientName}] 尝试第 {attempts} 次连接");

                        // 尝试连接
                        client.Socket.Connect(ipe);
                    }
                    catch (SocketException)
                    {
                        //ignored
                    }
                }

                // 显示连接状态
                IsConnected = true;
                Debug.WriteLine($@"[{ClientName}] 已连接到 {client.Socket.RemoteEndPoint}");

                // 启动接收线程
                var receiveThread = new Task(Receive);

                receiveThread.Start();

                // 与服务器断开连接
                Task.WaitAll(receiveThread);
                IsConnected = false;
            }

            Debug.WriteLine($@"[{ClientName}] 已取消连接到 {client.Socket.RemoteEndPoint}");
        }
Esempio n. 4
0
        /// <summary>
        /// Checks IAsyncResult for null value
        /// </summary>
        /// <param name="ar"></param>
        /// <param name="err"></param>
        /// <param name="client"></param>
        /// <returns></returns>
        private static bool CheckState(IAsyncResult ar, out string err, out ConnectedObject client)
        {
            // Initialise
            client = null;
            err    = string.Empty;

            // Check ar
            if (ar == null)
            {
                err = @"Async result null";
                return(false);
            }

            // Check client
            client = (ConnectedObject)ar.AsyncState;
            if (client == null)
            {
                err = @"Client null";
                return(false);
            }

            return(true);
        }
Esempio n. 5
0
        private void AcceptCallback(IAsyncResult ar)
        {
            Debug.WriteLine(@"[Server] 有客户端连接");

            _connected.Set();

            // Accept new client socket connection
            var socket = _server.EndAccept(ar);

            Debug.WriteLine($@"[Server] {socket.RemoteEndPoint} 连接成功");

            // Create a new client connection object and store the socket
            var client = new ConnectedObject
            {
                Socket = socket
            };

            // Store all clients
            _clients.Add(client);
            CheckClientStatus(client);

            // Begin receiving messages from new connection
            try
            {
                client.Socket.BeginReceive(client.Buffer, 0, client.BufferSize, SocketFlags.None, ReceiveCallback, client);
            }
            catch (SocketException)
            {
                // Client was forcibly closed on the client side
                CloseClient(client);
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex.Message);
            }
        }
Esempio n. 6
0
        private void CheckClientStatus(ConnectedObject client)
        {
            Task.Run(() =>
            {
                var edp = client.GetRemoteEndPoint();
                try
                {
                    while (client.Socket.IsConnected(1000))
                    {
                        Task.Delay(1000).Wait();
                    }

                    CloseClient(client);
                }
                catch (ObjectDisposedException)
                {
                    Debug.WriteLine($@"[Server] {edp} 已断开");
                }
                finally
                {
                    Debug.WriteLine($@"[Server] {edp} 检测退出");
                }
            });
        }