Esempio n. 1
0
        public Player(JToken playerDataJToken)
        {
            Steamid  = playerDataJToken.Value <long?>("steamid");
            Clan     = playerDataJToken.Value <string>("clan");
            Name     = playerDataJToken.Value <string>("name");
            Team     = playerDataJToken.Value <string>("team");
            Activity = playerDataJToken.Value <string>("activity");

            if (playerDataJToken["state"] != null)
            {
                State = new State(playerDataJToken["state"]);
            }
            if (playerDataJToken["weapons"] != null)
            {
                Weapons = new Weapons(playerDataJToken["weapons"]);
            }
            if (playerDataJToken["match_stats"] != null)
            {
                MatchStats = new MatchStats(playerDataJToken["match_stats"]);
            }
        }
Esempio n. 2
0
        public AllPlayer(JToken allPlayerDataJToken)
        {
            //SteamId is the name of the parent Node
            long tempSteamid;

            if (long.TryParse(((JProperty)allPlayerDataJToken.Parent).Name, out tempSteamid))
            {
                Steamid = tempSteamid;
            }

            Clan = allPlayerDataJToken.Value <string>("clan");
            Name = allPlayerDataJToken.Value <string>("name");
            Team = allPlayerDataJToken.Value <string>("team");

            if (allPlayerDataJToken["state"] != null)
            {
                State = new State(allPlayerDataJToken["state"]);
            }
            if (allPlayerDataJToken["match_stats"] != null)
            {
                MatchStats = new MatchStats(allPlayerDataJToken["match_stats"]);
            }
        }