public static int GetSolvedSym(CenterCube cube) { Center1 c = new Center1(cube.ct); for (int j = 0; j < 48; j++) { bool check = true; for (int i = 0; i < 24; i++) { if (c.ct[i] != FullCube.centerFacelet[i] / 16) { check = false; break; } } if (check) { return(j); } c.Rot(0); if (j % 2 == 1) { c.Rot(1); } if (j % 8 == 7) { c.Rot(2); } if (j % 16 == 15) { c.Rot(3); } } return(-1); }
public void Copy(CenterCube c) { for (int i = 0; i < 24; i++) { this.ct[i] = c.ct[i]; } }
public Center1(CenterCube c, int urf) { for (int i = 0; i < 24; i++) { ct[i] = (sbyte)((c.ct[i] % 3 == urf) ? 1 : 0); } }
public void Set(CenterCube c, int edgeParity) { for (int i = 0; i < 16; i++) { ct[i] = c.ct[i] % 3; } for (int i = 0; i < 8; i++) { rl[i] = c.ct[i + 16]; } parity = edgeParity; }
public void Set(CenterCube c, int eXc_parity) { int parity = (c.ct[0] % 3 > c.ct[8] % 3 ^ c.ct[8] % 3 > c.ct[16] % 3 ^ c.ct[0] % 3 > c.ct[16] % 3) ? 0 : 1; for (int i = 0; i < 8; i++) { ud[i] = (c.ct[i] / 3) ^ 1; fb[i] = (c.ct[i + 8] / 3) ^ 1; rl[i] = (c.ct[i + 16] / 3) ^ 1 ^ parity; } this.parity = parity ^ eXc_parity; }
public FullCube(sbyte[] f) { edge = new EdgeCube(); center = new CenterCube(); corner = new CornerCube(); for (int i = 0; i < 24; i++) { center.ct[i] = f[centerFacelet[i]]; } for (int i = 0; i < 24; i++) { for (sbyte j = 0; j < 24; j++) { if (f[edgeFacelet[i, 0]] == edgeFacelet[j, 0] / 16 && f[edgeFacelet[i, 1]] == edgeFacelet[j, 1] / 16) { edge.ep[i] = j; } } } sbyte col1, col2, ori; for (sbyte i = 0; i < 8; i++) { // get the colors of the cubie at corner i, starting with U/D for (ori = 0; ori < 3; ori++) { if (f[cornerFacelet[i, ori]] == u0 / 16 || f[cornerFacelet[i, ori]] == d0 / 16) { break; } } col1 = f[cornerFacelet[i, (ori + 1) % 3]]; col2 = f[cornerFacelet[i, (ori + 2) % 3]]; for (sbyte j = 0; j < 8; j++) { if (col1 == cornerFacelet[j, 1] / 16 && col2 == cornerFacelet[j, 2] / 16) { // in cornerposition i we have cornercubie j corner.cp[i] = j; corner.co[i] = (sbyte)(ori % 3); break; } } } }
public CenterCube(CenterCube c) { Copy(c); }
public FullCube(Random r) { edge = new EdgeCube(r); center = new CenterCube(r); corner = new CornerCube(r); }
public FullCube() { edge = new EdgeCube(); center = new CenterCube(); corner = new CornerCube(); }