public void On_Match_Chat_Channel_Creation_Response( EMatchInstanceID match_id, CCreateChatChannelResponseServerMessage response_msg ) { CServerMatchInstance match_instance = Get_Match_Instance( match_id ); if ( match_instance == null ) { if ( response_msg.ChannelID != EChannelID.Invalid ) { CDestroyChatChannelServerMessage destroy_channel_message = new CDestroyChatChannelServerMessage( response_msg.ChannelID ); CServerMessageRouter.Send_Message_To_Chat_Server( destroy_channel_message ); } return; } // Chat creation and joining should never fail if ( response_msg.Error != EChannelCreationError.None ) { Shutdown_Match( match_id, EMatchDestroyedReason.Chat_Channel_Creation_Failure ); return; } match_instance.MatchChannel = response_msg.ChannelID; match_instance.Perform_Match_Channel_Joins(); }
private static void On_Observer_Chat_Channel_Creation_Response( EMatchInstanceID match_id, CCreateChatChannelResponseServerMessage response_msg ) { CServerMatchInstanceManager.Instance.On_Observer_Chat_Channel_Creation_Response( match_id, response_msg ); }
// Private interface // Callbacks // Channel Creation private static void On_Lobby_Chat_Channel_Creation_Response( ELobbyID lobby_id, EPersistenceID player_id, CCreateChatChannelResponseServerMessage response_msg ) { CServerLobbyManager.Instance.On_Lobby_Chat_Channel_Creation_Response( lobby_id, player_id, response_msg ); }
public void On_Lobby_Chat_Channel_Creation_Response( ELobbyID lobby_id, EPersistenceID player_id, CCreateChatChannelResponseServerMessage response_msg ) { CServerLobby lobby = Get_Lobby( lobby_id ); if ( lobby == null ) { if ( response_msg.ChannelID != EChannelID.Invalid ) { CDestroyChatChannelServerMessage destroy_channel_message = new CDestroyChatChannelServerMessage( response_msg.ChannelID ); CServerMessageRouter.Send_Message_To_Chat_Server( destroy_channel_message ); } return; } CLog.Log( ELoggingChannel.Lobby, ELogLevel.Medium, String.Format( "Lobby {0} chat channel {1} creation result = {2}.", Get_Lobby_Log_Description( lobby_id ), response_msg.ChannelName, response_msg.Error.ToString() ) ); if ( response_msg.Error != EChannelCreationError.None ) { Shutdown_Lobby( lobby_id, ELobbyDestroyedReason.Chat_Channel_Creation_Failure ); return; } lobby.Initialize_Chat_Channel( response_msg.ChannelID ); lobby.ConnectedMemberIDs.Apply( pid => CAsyncBackendOperations.Player_Join_Lobby_Channel( pid, lobby_id, lobby.ChatChannel ) ); }