Esempio n. 1
0
        /// <summary>
        /// Determines which holographic diagram is counted by the docking zone.
        /// </summary>
        /// <param name="feynmanBox"></param>
        private void ChangeChosenDiagram(MAIAHologramDiagram feynmanBox)
        {
            feynmanBox.screenRenderer.material = _whiteShader;
            feynmanBox.displayLine             = false;
            Texture diagram = feynmanBox.contentRenderer.material.mainTexture;

            _tablet.selectedDiagram = diagram;
        }
Esempio n. 2
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Feynmanbox")
     {
         MAIAHologramDiagram feynmanBox = other.GetComponent <MAIAHologramDiagram>();
         _diagrams.Add(feynmanBox);
         ChangeChosenDiagram(feynmanBox);
     }
 }
Esempio n. 3
0
 private void OnTriggerExit(Collider other)
 {
     if (other.tag == "Feynmanbox")
     {
         MAIAHologramDiagram feynmanBox = other.GetComponent <MAIAHologramDiagram>();
         _diagrams.Remove(feynmanBox);
         feynmanBox.screenRenderer.material = _blueShader;
         feynmanBox.displayLine             = true;
         if (_diagrams.Count != 0)
         {
             ChangeChosenDiagram(_diagrams[0]);
         }
     }
 }
 private void LateUpdate()
 {
     if (gameObject.activeInHierarchy && _lines != null && _diagrams != null)
     {
         for (int i = 0; i < _lines.Length && i < _diagrams.Length; i++)
         {
             MAIAHologramDiagram diagram = _diagrams[i];
             if (diagram.anchorPoint.position != _previousPositions[i])
             {
                 SetPositions(_lines[i], _originPoint.position, diagram.anchorPoint.position);
                 _previousPositions[i] = diagram.anchorPoint.position;
                 _lines[i].gameObject.SetActive(diagram.displayLine);
             }
         }
     }
 }