Esempio n. 1
0
 /// <summary>
 /// Will only run if parent is bound to the target, fires a bullet targeted at this spawners parents attackTarget
 /// </summary>
 /// <param name="gameTime"></param>
 protected override void SpawnBullet(GameTime gameTime)
 {
     if ((gameTime.TotalGameTime.TotalSeconds - this.previousFire.TotalSeconds > this.fireRateSeconds))
     {
         Bullet b = new CardinalBullet(this.Position, this.parent.attackTarget, this.bulletTexture, this.bulletSpeed, this.bulletLifeSpan);
         base.InvokeFire(b);
         this.previousFire = gameTime.TotalGameTime;
     }
 }
Esempio n. 2
0
 /// <summary>
 /// Will only run if parent is bound to the target
 /// </summary>
 /// <param name="gameTime"></param>
 protected override void SpawnBullet(GameTime gameTime)
 {
     if ((gameTime.TotalGameTime.TotalSeconds - this.previousFire.TotalSeconds > this.fireRateSeconds))
     {
         UserInput state = UserInput.Instance;
         if (state.IsKeyDown(UserInput.KeyBinds.Fire))
         {
             Bullet b = new CardinalBullet(this.Position, this.direction, this.bulletTexture, this.bulletSpeed, this.bulletLifeSpan);
             base.InvokeFire(b);
             this.previousFire = gameTime.TotalGameTime;
         }
     }
 }
        /// <summary>
        /// Will only run if parent is bound to the target
        /// </summary>
        /// <param name="gameTime"></param>
        protected override void SpawnBullet(GameTime gameTime)
        {
            if (creationTime == new TimeSpan(0))
            {
                creationTime = gameTime.TotalGameTime;
            }

            if ((gameTime.TotalGameTime.TotalSeconds - this.previousFire.TotalSeconds > this.fireRateSeconds && creationTime.Add(new TimeSpan(0, 0, this.timeToLive)) > gameTime.TotalGameTime))
            {
                Bullet b;
                if (type == 1)
                {
                    b = new CardinalBullet(this.Position, Movement.CardinalDirection.South, this.bulletTexture, 3.0f, 5.0f);
                }
                else
                {
                    b = new CardinalBullet(this.Position, this.parent.attackTarget, this.bulletTexture, 3.0f, 5.0f);
                }


                base.InvokeFire(b);
                this.previousFire = gameTime.TotalGameTime;
            }
        }