Esempio n. 1
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 public static double distanceFrom(Position p1, Position p2)
 {
     double xDistance = p2.x - p1.x;
     double yDistance = p2.y - p1.y;
     double zDistance = p2.z - p1.z;
     return calculateRadius(xDistance, yDistance, zDistance);
 }
Esempio n. 2
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        public void Calculate(Position expectedPosition, Position actualPosition)
        {
            // 5 meters = 0 to 16 ft would be approx +/- 16 ft from your actual

            double[] randomPoint = SimRandom.GetRandomPointWithinSphere(maxRadius);

            expectedPosition.x = actualPosition.x + randomPoint[0];
            expectedPosition.y = actualPosition.y + randomPoint[1];
            expectedPosition.z = actualPosition.z + randomPoint[2];
        }
Esempio n. 3
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        public void Calculate(Position actualPosition, Position expectedPosition, 
            double expectedXTickDistance, double expectedYTickDistance, double expectedZTickDistance,
            double theta, double phi, double radius)
        {
            if (this.theta==null)
            {
                this.theta = theta;
                this.phi = phi;
                this.radius = radius;
                if (SimRandom.GetRandom(-1,1)>0)
                {
                    posnegTheta *= -1;
                }
                if (SimRandom.GetRandom(-1, 1) > 0)
                {
                    posnegPhi *= -1;
                }
            }
            double x, y, z;

            // Now apply new measrue
            ++imuTicks;
            this.theta += (degreesPerTickTheta * posnegTheta);
            this.phi += (degreesPerTickPhi * posnegPhi);

            y = this.radius.Value * Math.Sin(getAngle(this.phi.Value)) * Math.Cos(getAngle(this.theta.Value));
            x = this.radius.Value * Math.Sin(getAngle(this.phi.Value)) * Math.Sin(getAngle(this.theta.Value));
            z = this.radius.Value * Math.Cos(getAngle(this.phi.Value));

            // Continue on your wrong path
            expectedPosition.x += expectedXTickDistance;
            expectedPosition.y += expectedYTickDistance;
            expectedPosition.z += expectedZTickDistance;

            if (expectedXTickDistance<0)
            {
                x *= -1;
            }
            if (expectedYTickDistance < 0)
            {
                y *= -1;
            }
            if (expectedZTickDistance < 0)
            {
                z *= -1;
            }

            actualPosition.x += x;
            actualPosition.y += y;
            actualPosition.z += z;
        }
        public SimulatedObject(Position origin, Position destination, double velocity, double imuGyroAccuracy, double imuAccelAccuracy, int roundTripTime, double gpsLoss)
        {
            positionLogic = new PositionProtocolLogic(imuGyroAccuracy, imuAccelAccuracy, roundTripTime, gpsLoss);

            actualPosition.Clone(origin);
            prevActualPosition.Clone(origin);
            expectedPosition.Clone(origin);
            prevExpectedPosition.Clone(origin);
            targetPosition.Clone(destination);

            // I want to
            speed = velocity;
            tickSpeed = speed / SimulatorController.ticksPerSecond;
        }
 public void incTicks(Position actualPosition)
 {
     ++ticks;
     //if ( (gpsLossInTicks>0) && (ticks > gpsLossInTicks) &&(!activeIMU))
     //{
     //    activeGPS = false;
     //    activePerfectPosition = false;
     //    activeIMU = true;
     //}
     if ((gpsLossInTicks > 0) && (ticks > gpsLossInTicks) && (!activeRSSI))
     {
         activeGPS = false;
         activePerfectPosition = false;
         activeRSSI = true;
         activeIMU = true;
     }
 }
        public void updatePosition(double actualDistance, double tickSpeed,
            Position targetPosition, Position actualPosition, Position expectedPosition,
            double expectedXTickDistance, double expectedYTickDistance, double expectedZTickDistance,
            double theta, double phi, double radius)
        {
            if (actualDistance > tickSpeed)
            {
                // Move towards the goal using where we think we are
                // and allowing that to affect the actual positioning

                if (shouldMeasure())
                {
                    getExpectedPosition(actualPosition, expectedPosition,
                        expectedXTickDistance, expectedYTickDistance, expectedZTickDistance,
                        theta, phi, radius);
                }
                else
                {
                    // Else continue on your wrong path
                    actualPosition.x += expectedXTickDistance;
                    actualPosition.y += expectedYTickDistance;
                    actualPosition.z += expectedZTickDistance;

                    expectedPosition.x += expectedXTickDistance;
                    expectedPosition.y += expectedYTickDistance;
                    expectedPosition.z += expectedZTickDistance;
                }
            }
            else
            {
                // Last step
                if (actualDistance > tickSpeed)
                {
                    actualPosition.x += expectedXTickDistance;
                    actualPosition.y += expectedYTickDistance;
                    actualPosition.z += expectedZTickDistance;

                    expectedPosition.Clone(actualPosition);
                }
                else
                {
                    actualPosition.Clone(targetPosition);
                }
            }
        }
Esempio n. 7
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        public Position trilaterate(Position actualP0)
        {
            Position expectedP1 = nodes[0].expectedPosition;
            Position expectedP2 = nodes[1].expectedPosition;
            Position expectedP3 = nodes[2].expectedPosition;

            Position actualP1 = nodes[0].actualPosition;
            Position actualP2 = nodes[1].actualPosition;
            Position actualP3 = nodes[2].actualPosition;

            // RSSI should be able to get distance measurement to within 3 feet
            // For this we use the actual distance
            double r1 = Position.distanceFrom(actualP1, actualP0) + SimRandom.GetRandom(accuracyMin, accuracyMax);
            double r2 = Position.distanceFrom(actualP2, actualP0) + SimRandom.GetRandom(accuracyMin, accuracyMax);
            double r3 = Position.distanceFrom(actualP3, actualP0) + SimRandom.GetRandom(accuracyMin, accuracyMax);

            // Now we trilaterate using the expected positions but use the RSSI distance/radius calculations from above.
            var rv = Position.trilaterate(expectedP1, expectedP2, expectedP3, r1, r2, r3);

            return rv;
        }
Esempio n. 8
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        public static Position trilaterate(Position p1, Position p2, Position p3, double r1, double r2, double r3)
        {
            var ex = vector_divide(vector_subtract(p2, p1), calculateRadius(vector_subtract(p2, p1)));

            var i = dot(ex, vector_subtract(p3, p1));
            var a = vector_subtract(vector_subtract(p3, p1), vector_multiply(ex, i));
            var ey = vector_divide(a, calculateRadius(a));
            var ez = vector_cross(ex, ey);
            var d = calculateRadius(vector_subtract(p2, p1));
            var j = dot(ey, vector_subtract(p3, p1));

            var x = (square(r1) - square(r2) + square(d)) / (2 * d);
            var y = (square(r1) - square(r3) + square(i) + square(j)) / (2 * j) - (i / j) * x;
            var z = Math.Sqrt(square(r1) - square(x) - square(y));

            Position rv = vector_add(p1, vector_add(vector_multiply(ex, x), vector_multiply(ey, y)));

            //var p4a = vector_add(a, vector_multiply(ez, z));
            //var p4b = vector_subtract(a, vector_multiply(ez, z));

            return rv;
        }
Esempio n. 9
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 public static double calculateRadius(Position p)
 {
     return Math.Sqrt(square(p.x) + square(p.y) + square(p.z));
 }
Esempio n. 10
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        private async void goButton_Click(object sender, EventArgs e)
        {
            if (!simulationRunning)
            {
                enableORdisable(false);

                origPicBox.Visible = false;
                destPicBox.Visible = false;

                int repeatCount = 1;
                try
                {
                    repeatCount = Convert.ToInt32(Repeat_tb.Text);
                }
                catch
                {

                }

                tokenSource = new CancellationTokenSource();
                double tX = x2 - x1;
                double tY = y2 - y1;
                double tZ = z2 - z1;
                totalSimulationDistance = Math.Sqrt(tX * tX + tY * tY + tZ * tZ);
                if (Log_cb.Checked)
                {
                    // Cut it short by GPS length to avoid last minute bad decisions
                    totalSimulationDistance -= GPS_Module.maxRadius;
                }
                simulationDuration = Math.Round(totalSimulationDistance / velocity, 4);
                double imuGyroAccuracy = Convert.ToDouble(IMU_GyroAccuracy_dd.Text);
                double imuAccelAccuracy = Convert.ToDouble(IMU_AccelAccuracy_dd.Text);
                double gpsLoss = Convert.ToDouble(gpsLoss_tb.Text);
                int roundTripTime = Convert.ToInt32(RTT_tb.Text);

                StringBuilder sb = new StringBuilder();
                StreamWriter logFile = null;

                if (Log_cb.Checked)
                {
                    string logFileName = @"C:\temp\cosc636.csv";
                    try {                        
                        logFile = new StreamWriter(logFileName);
                        sb.Append("totalSimulationDistance " + totalSimulationDistance.ToString());
                        sb.Append(",");
                        sb.Append("simulationDuration " + simulationDuration.ToString());
                        sb.Append(",");
                        sb.Append("imuGyroAccuracy " + imuGyroAccuracy.ToString());
                        sb.Append(",");
                        sb.Append("imuAccelAccuracy " + imuAccelAccuracy.ToString());
                        sb.Append(",");
                        sb.Append("gpsLoss " + gpsLoss.ToString());
                        logFile.WriteLine(sb.ToString());
                    }
                    catch {
                        MessageBox.Show("Path to " + logFileName + " cannot be written to.");
                    }
                }                

                for (int simCount = 0; !tokenSource.Token.IsCancellationRequested && simCount < repeatCount; simCount++)
                {
                    resultsListBox.Items.Clear();

                    clearXY();
                    paintZ();

                    simulationRunning = true;
                    
                    infoLabel.Text = "Distance = " + Math.Round(totalSimulationDistance, 0).ToString() + " feet. Expected Flight Duration in Seconds = " + simulationDuration.ToString();

                    stopwatch.Reset();
                    stopwatch.Start();
                    mainTimer.Interval = 100;
                    mainTimer.Enabled = true;

                    goButton.Text = "STOP!";

                    int formationStyle = Convert.ToInt32(totalSimulatedObjects_dd.SelectedIndex);                    

                    Position origin = new Position(x1, y1, z1);
                    Position destination = new Position(x2, y2, z2);

                    stv.speedTrackbarValue = speedTrackBar.Value;
                    controller = new SimulatorController(xyAxisPanel, simulationPictureBox, zAxisPictureBox, stv,
                        formationStyle, simulationDuration, origin, destination, velocity, imuGyroAccuracy, imuAccelAccuracy, roundTripTime, gpsLoss);
                    
                    Application.DoEvents();
                    await Task.Run(() =>
                    {
                        controller.Run(tokenSource);
                    });

                    sb.Clear();
                    foreach (var info in controller.getDistances())
                    {
                        double distance = info.Item1;
                        string descript = info.Item2;

                        if (Log_cb.Checked) {
                            // We cut it short by GPS length to avoid last minute bad decisions
                            distance -= GPS_Module.maxRadius;
                        }

                        sb.Append(distance.ToString());
                        sb.Append(",");
                        // Assume any return value in description is to indicate NOGPS
                        sb.Append(descript.Length>0 ? "0" : "1");
                        sb.Append(",");
                        resultsListBox.Items.Add(Math.Round(distance, 2).ToString() + " " + descript);
                    }
                    if (logFile != null)
                    {
                        if (sb.Length > 0)
                        {
                            sb.Remove(sb.Length - 1, 1);
                        }
                        logFile.WriteLine(sb.ToString());
                    }
                }
                if (logFile != null)
                {
                    logFile.Flush();
                    logFile.Close();
                }
            }
            else
            {
                tokenSource.Cancel();
            }

            stopwatch.Stop();
            mainTimer.Enabled = false;
            infoLabel.Text = directions;            
            goButton.Text = "GO!";
            simulationRunning = false;

            enableORdisable(true);
        }
        private void getExpectedPosition(Position actualPosition, Position expectedPosition,
            double expectedXTickDistance, double expectedYTickDistance, double expectedZTickDistance,
            double theta, double phi, double radius)
        {
            if ((activeRSSI) && (rssi.remoteMeasurementTransmitRequest(ticks))) {
                // We need to request a measurement
                // Nothing really to do at the moment but right here's where we could remember "when" the request was made
            }

            if ((activeRSSI) && (rssi.remoteMeasurementRequestReceived(ticks))) {
                // We need to request a measurement
                calculatedTrilateratePosition = rssi.trilaterate(actualPosition);
            }

            if (activePerfectPosition)
            {
                actualPosition.x += expectedXTickDistance;
                actualPosition.y += expectedYTickDistance;
                actualPosition.z += expectedZTickDistance;

                expectedPosition.Clone(actualPosition);
            }
            else if ((activeGPS) && (gps.shouldMeasure(ticks)))
            {
                actualPosition.x += expectedXTickDistance;
                actualPosition.y += expectedYTickDistance;
                actualPosition.z += expectedZTickDistance;

                gps.Calculate(expectedPosition, actualPosition);
            }
            else if ( (activeRSSI) && (rssi.remoteMeasurementRequestReturned(ticks)) && (calculatedTrilateratePosition!= null) )
            {
                actualPosition.x += expectedXTickDistance;
                actualPosition.y += expectedYTickDistance;
                actualPosition.z += expectedZTickDistance;

                expectedPosition.Clone(calculatedTrilateratePosition);

                // Reset the IMU for new theta
                imu.reset();
            }
            else if (activeIMU)
            {
                // Constantly apply
                imu.Calculate(actualPosition, expectedPosition, expectedXTickDistance, expectedYTickDistance, expectedZTickDistance,
                    theta, phi, radius);
            }
            else
            {
                throw new Exception("ERROR: No other position measuring devices exist!");
            }
        }
Esempio n. 12
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        private static Position vector_add(Position p1, Position p2)
        {
            Position rv = new Position();

            rv.x = p1.x + p2.x;
            rv.y = p1.y + p2.y;
            rv.z = p1.z + p2.z;

            return rv;
        }
Esempio n. 13
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 // Credits to: https://github.com/gheja
 // based on: https://github.com/gheja/trilateration.js/blob/master/trilateration.js
 // which was based on: https://en.wikipedia.org/wiki/Trilateration
 private static double dot(Position p1, Position p2)
 {
     return p1.x * p2.x + p1.y * p2.y + p1.z * p2.z;
 }
Esempio n. 14
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 public double distanceFrom(Position target)
 {
     double xDistance = target.x - this.x;
     double yDistance = target.y - this.y;
     double zDistance = target.z - this.z;
     return calculateRadius(xDistance, yDistance, zDistance);
 }
Esempio n. 15
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 public void Clone(Position p)
 {
     this.x = p.x;
     this.y = p.y;
     this.z = p.z;
 }
Esempio n. 16
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        private static Position vector_cross(Position p1, Position p2)
        {
            Position rv = new Position();

            rv.x = p1.y * p2.z - p1.z * p2.y;
            rv.y = p1.z * p2.x - p1.x * p2.z;
            rv.z = p1.x * p2.y - p1.y * p2.x;

            return rv;
        }
Esempio n. 17
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        private static Position vector_divide(Position p1, double number)
        {
            Position rv = new Position();

            rv.x = p1.x / number;
            rv.y = p1.y / number;
            rv.z = p1.z / number;

            return rv;
        }
Esempio n. 18
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        private static Position vector_subtract(Position p1, Position p2)
        {
            Position rv = new Position();

            rv.x = p1.x - p2.x;
            rv.y = p1.y - p2.y;
            rv.z = p1.z - p2.z;

            return rv;
        }
Esempio n. 19
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        private static Position vector_multiply(Position p1, double number)
        {
            Position rv = new Position();

            rv.x = p1.x * number;
            rv.y = p1.y * number;
            rv.z = p1.z * number;

            return rv;
        }