Esempio n. 1
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        SpriteBatch sb; //The sprite batch, used to draw things.

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="sb">The sprite batch</param>
        /// <param name="c">The content manager</param>
        public GameState(SpriteBatch sb, ContentManager c)
        {
            GameTime time = new GameTime();
            controller = new Controller();
            doPack = new doPacket(this, time, controller);
            drawPack = new drawPacket(this, time, sb);
            content = c;
            gameWorld = new RenderTarget2D(sb.GraphicsDevice, 1280, 720);
            effects = new RenderTarget2D(sb.GraphicsDevice, 1280, 720);
            UI = new RenderTarget2D(sb.GraphicsDevice, 1280, 720);
            pauseBG = new RenderTarget2D(sb.GraphicsDevice, 1280, 720);
            exitGame = false;
            playerPosition = new CollisionPoint();
            cameraPosition = new Point();
            paused = false;
            frameCaptured = false;
        }
Esempio n. 2
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        public GameTime time; //The GameTime, which includes the time since the game was started, and the time elapsed since last update.

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Creates a doPacket. Only one of these is needed per update.
        /// </summary>
        /// <param name="s">The master game state</param>
        /// <param name="t">The GameTime, which includes the time since the game was started, and the time elapsed since last update.</param>
        /// <param name="c">The controller</param>
        public doPacket(GameState s, GameTime t, Controller c)
        {
            state = s;
            controller = c;
            time = t;
        }
Esempio n. 3
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 /// <summary>
 /// This will set the controller after the start button
 /// </summary>
 /// <param name="c"></param>
 public void setController(Controller c)
 {
     controller = c;
     doPack.controller = c;
 }