public UpdateChecker(AssetModule owner)
 {
     m_Owner = owner;
     ResetStatus();
     m_OnDownloadFailure = OnDownloadFailure;
     m_OnDownloadSuccess = OnDownloadSuccess;
 }
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 public Updater(AssetModule owner)
 {
     m_Owner              = owner;
     m_OnDownloadFailure  = OnDownloadFailure;
     m_OnDownloadSuccess  = OnDownloadSuccess;
     m_OnDownloadProgress = OnDownloadProgress;
 }
 internal Loader(AssetModule owner)
 {
     m_Owner = owner;
     m_RunningAssetLoadingTasks =
         new List <IAssetLoadingTaskImpl>(ConcurrentAssetLoaderCount > 0 ? ConcurrentAssetLoaderCount : 16);
     m_RunningResourceLoadingTasks =
         new List <IResourceLoadingTaskImpl>(ConcurrentResourceLoaderCount > 0 ? ConcurrentResourceLoaderCount : 8);
     m_AssetCachePool          = m_Owner.RefPoolModule.Add <AssetCache>(owner.AssetCachePoolCapacity);
     m_ResourceCachePool       = m_Owner.RefPoolModule.Add <ResourceCache>(owner.ResourceCachePoolCapacity);
     m_AssetAccessorPool       = m_Owner.RefPoolModule.Add <AssetAccessor>(m_Owner.AssetAccessorPoolCapacity);
     m_AssetLoadingTaskPool    = m_Owner.RefPoolModule.Add <AssetLoadingTask>(m_RunningAssetLoadingTasks.Capacity);
     m_ResourceLoadingTaskPool = m_Owner.RefPoolModule.Add <ResourceLoadingTask>(m_RunningResourceLoadingTasks.Capacity);
     m_DFSVisitedFlags         = new HashSet <string>();
     m_AssetAccessorsToRelease = new List <AssetAccessor>(m_Owner.AssetAccessorPoolCapacity / 8);
 }
 public Preparer(AssetModule owner)
 {
     m_Owner = owner;
     Status  = PreparerStatus.None;
 }