Esempio n. 1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            this.FailOn(() => (base.Map.designationManager.DesignationOn(base.TargetThingA, PocketDimensionDefOf.CM_PocketDimension_Designation_PressButton) == null) ? true : false);
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch));

            yield return(Toils_General.Wait(15).FailOnCannotTouch(TargetIndex.A, PathEndMode.Touch));

            Toil finalize = new Toil();

            finalize.initAction = delegate
            {
                Pawn           actor          = finalize.actor;
                ThingWithComps thingWithComps = (ThingWithComps)actor.CurJob.targetA.Thing;
                for (int i = 0; i < thingWithComps.AllComps.Count; i++)
                {
                    CompHasButton compHasButton = thingWithComps.AllComps[i] as CompHasButton;
                    if (compHasButton != null && compHasButton.WantsPress)
                    {
                        compHasButton.DoPress();
                    }
                }
                actor.records.Increment(PocketDimensionDefOf.CM_PocketDimension_Record_ButtonsPressed);
            };
            finalize.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(finalize);
        }
        public void SetVentOpen(bool open)
        {
            ventOpen = open;

            CompHasButton compHasButton = this.GetComp <CompHasButton>();

            if (compHasButton != null)
            {
                compHasButton.SetActiveState(ventOpen);
            }
        }
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            base.SpawnSetup(map, respawningAfterLoad);

            compPowerBattery = this.GetComp <CompPowerBattery>();
            compBatteryShare = this.GetComp <CompPocketDimensionBatteryShare>();

            CompHasButton compHasButton = this.GetComp <CompHasButton>();

            if (compHasButton.Active != ventOpen)
            {
                compHasButton.SetActiveState(ventOpen);
            }
        }