public void StopBeating(Pawn beatee, Pawn beater)
        {
            BeatingInProgress beating = GetBeatingInProgress(beatee);

            if (beating != null)
            {
                beating.RemoveBeater(beater);
                if (beating.beaters.Count == 0)
                {
                    beatingsInProgress.Remove(beating);
                    Logger.MessageFormat(this, "Ended beating for {0}", beatee);
                }
            }
        }