Esempio n. 1
0
        /// <summary>
        /// Vykreslení hodnot sloupcového grafu
        /// </summary>
        /// <param name="yAsix"></param>
        private void DrawBarChartValues(CMLChartYAsix yAsix)
        {
            if (yAsix != null)
            {
                var asixStartPointX = Width - (int)Math.Floor(Width * offsetX);
                var asixXEndPointX  = (int)Math.Floor(Width * offsetX);
                var asixMaxPointY   = (int)Math.Floor(Height * offsetYTop);
                var asixMinPointY   = (int)Math.Floor(Height * offsetYBottom);

                for (int i = 0; i < yAsix.Values.Length; i++)
                {
                    var distance  = ((double)i / yAsix.Values.Length) * (asixXEndPointX - asixStartPointX);
                    var valuePart = (yAsix.Values[i] - yAsix.MinValue) * (1 / (yAsix.MaxValue - yAsix.MinValue));
                    var barHeight = (int)((asixMinPointY - asixMaxPointY) * valuePart);

                    var x     = (int)(distance + asixStartPointX);
                    var y     = (int)Math.Floor(Height * offsetYBottom) - barHeight;
                    var width = (int)(((double)1 / yAsix.Values.Length) * (asixXEndPointX - asixStartPointX));

                    if (yAsix.Fill)
                    {
                        BarPaint.Style = SKPaintStyle.Fill;
                    }

                    _canvas.DrawRect(new SKRect(x, y, x + width, y + barHeight), BarPaint);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Vykreslení hodnot čárového grafu
        /// </summary>
        /// <param name="yAsix"></param>
        private void DrawLineChartValues(CMLChartYAsix yAsix)
        {
            if (yAsix != null)
            {
                var asixStartPointX = Width - (int)Math.Floor(Width * offsetX);
                var asixXEndPointX  = (int)Math.Floor(Width * offsetX);
                var asixMaxPointY   = (int)Math.Floor(Height * offsetYTop);
                var asixMinPointY   = (int)Math.Floor(Height * offsetYBottom);

                SKPoint[] bezierPoints = new SKPoint[yAsix.Values.Length + 1];

                for (int i = 0; i < yAsix.Values.Length; i++)
                {
                    var distance    = ((double)i / yAsix.Values.Length) * (asixXEndPointX - asixStartPointX);
                    var valuePart   = (yAsix.Values[i] - yAsix.MinValue) * (1 / (yAsix.MaxValue - yAsix.MinValue));
                    var pointHeight = ((asixMinPointY - asixMaxPointY) * valuePart);

                    var x = (float)(distance + asixStartPointX);
                    var y = (float)((Height * offsetYBottom) - pointHeight);
                    bezierPoints[i] = new SKPoint(x, y);
                }
                bezierPoints[yAsix.Values.Length] = bezierPoints[yAsix.Values.Length - 1];

                SKPath path = new SKPath();
                path.MoveTo(bezierPoints[0]);

                for (int i = 1; i < bezierPoints.Length; i += 3)
                {
                    path.CubicTo(bezierPoints[i], bezierPoints[i + 1], bezierPoints[i + 2]);
                }
                path.MoveTo(bezierPoints[bezierPoints.Length - 1]);

                LinePaint.Style = SKPaintStyle.Stroke;
                _canvas.DrawPath(path, LinePaint);
            }
        }