public static void Circle(float xCentre, float yCentre, float radius, Color colour) { float [] verticies = new float[(circleVerticies + 2) * 2]; //+2 verticies for centre and the same end point as the start one verticies[0] = xCentre; verticies[1] = yCentre; for (int i = 0; i <= circleVerticies; i++) { double angle = 2 * Math.PI * (double)i / circleVerticies; verticies[i * 2 + 2] = xCentre + (float)Math.Cos(angle) * radius; verticies[i * 2 + 3] = yCentre + (float)Math.Sin(angle) * radius; } CLReQueue.AddToQueue(new CLReEntity(verticies, colour, Color.Cyan, null, All.TriangleFan)); }
public void Render(ColorLinesNG skiaView, SKCanvas canvas) { CLReEntity r = rentities; int renderSpecialBgTexture = 0; for (; r != null; r = r.Next) { r.Render(this.images, skiaView, canvas); if (Device.Idiom != TargetIdiom.Desktop || renderSpecialBgTexture != 0 || this.specialBgTextureIds == null || this.specialBgTextureIds.Length < 2) { continue; } if (r.TextureId == this.specialBgTextureIds[0]) { renderSpecialBgTexture = 1; } else if (r.TextureId == this.specialBgTextureIds[1]) { renderSpecialBgTexture = 2; } } if (renderSpecialBgTexture == 1) { CLReQueue.RenderFadingCircle(canvas, skiaView); } else if (renderSpecialBgTexture == 2) { CLReQueue.RenderFades(canvas, skiaView, false); CLReQueue.RenderFades(canvas, skiaView, true); CLReQueue.RenderFadingCircle(canvas, skiaView); } CLReViewEntity v = ventities; for (; v != null; v = v.Next) { v.Render(this.mainLayout, skiaView); } CLReViewEntity vre = ventitiesToRelease; for (; vre != null; vre = vre.Next) { vre.Release(this.mainLayout); } }
public static void Text(string text, float x, float y, float size, Color colour, Paint.Align align, float textInterval = 1.337f) { CLReQueue.AddToQueue(new CLReLabelEntity(text, x, y, size, colour, align, textInterval)); }
public static void Rect(float x, float y, float width, float height, int textureId) { CLReQueue.AddToQueue(new CLReEntity(PosResToVerticies(x, y, width, height), Color.Cyan, Color.Cyan, textureId: textureId, hasTexture: true, textureCoords: null)); }
public static void Rect(float x, float y, float width, float height, Color colour) { CLReQueue.AddToQueue(new CLReEntity(PosResToVerticies(x, y, width, height), colour, Color.Cyan, textureCoords: null)); }
public static void ReleaseView(View view) { CLReQueue.AddToReleaseQueue(new CLReViewEntity(view)); }
public static void View(View view, float x, float y, float width, float height) { CLReQueue.AddToQueue(new CLReViewEntity(view, x, y, width, height)); }
public static void Rect(float x, float y, float width, float height, int textureId, float angle) { CLReQueue.AddToQueue(new CLReEntity(CLReDraw.PosResToVerticies(x, y, width, height), textureId, angle: angle)); }
public static void Rect(float x, float y, float width, float height, Color colour) { CLReQueue.AddToQueue(new CLReEntity(CLReDraw.PosResToVerticies(x, y, width, height), -1, colour)); }