Esempio n. 1
0
        private static void SaveConfiguration(GUIConfiguration configuration)
        {
            var serializer = new XmlSerializer(typeof(GUIConfiguration));

            using (var writer = new StreamWriter(configuration.path))
            {
                serializer.Serialize(writer, configuration);
                writer.Close();
            }
        }
Esempio n. 2
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        public static void RegisterURLHandler(GUIConfiguration config, IUser user)
        {
            try
            {
                if (Platform.IsUnix)
                {
                    RegisterURLHandler_Linux();
                }
                else if (Platform.IsWindows)
                {
                    try
                    {
                        RegisterURLHandler_Win32();
                    }
                    catch (UnauthorizedAccessException)
                    {
                        if (config.URLHandlerNoNag)
                        {
                            return;
                        }

                        if (user.RaiseYesNoDialog(Properties.Resources.URLHandlersPrompt))
                        {
                            // we need elevation to write to the registry
                            ProcessStartInfo startInfo = new ProcessStartInfo(
                                Assembly.GetEntryAssembly().Location)
                            {
                                // trigger a UAC prompt (if UAC is enabled)
                                Verb      = "runas",
                                Arguments = $"gui {UrlRegistrationArgument}"
                            };
                            Process.Start(startInfo);
                        }
                        else
                        {
                            config.URLHandlerNoNag = true;
                            config.Save();
                        }
                        // Don't re-throw the exception because we just dealt with it
                    }
                }
                else if (Platform.IsMac)
                {
                    //TODO
                }
            }
            catch (Exception ex)
            {
                log.ErrorFormat(
                    "There was an error while registering the URL handler for ckan:// - {0}",
                    ex.Message
                    );
                log.ErrorFormat("{0}", ex.StackTrace);
            }
        }
Esempio n. 3
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        public static GUIConfiguration LoadOrCreateConfiguration(string path)
        {
            if (!File.Exists(path) || new FileInfo(path).Length == 0)
            {
                var configuration = new GUIConfiguration
                {
                    path = path,
                    CommandLineArguments = Main.Instance.CurrentInstance.game.DefaultCommandLine
                };

                SaveConfiguration(configuration);
            }

            return(LoadConfiguration(path));
        }
Esempio n. 4
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        public static GUIConfiguration LoadOrCreateConfiguration(string path)
        {
            if (!File.Exists(path) || new FileInfo(path).Length == 0)
            {
                var configuration = new GUIConfiguration
                {
                    path = path,
                    CommandLineArguments = Platform.IsUnix ? "./KSP.x86_64 -single-instance" :
                                           Platform.IsMac  ? "./KSP.app/Contents/MacOS/KSP" :
                                           "KSP_x64.exe -single-instance"
                };

                SaveConfiguration(configuration);
            }

            return(LoadConfiguration(path));
        }
Esempio n. 5
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        /// <summary>
        /// Apply fixes and migrations after deserialization.
        /// </summary>
        /// <param name="configuration">The current configuration to apply the fixes on</param>
        /// <returns>A bool indicating whether something changed and the configuration should be saved to disk</returns>
        private static bool DeserializationFixes(GUIConfiguration configuration)
        {
            bool needsSave = false;

            // KSPCompatibility column got renamed to GameCompatibility
            int kspCompatibilitySortIndex = configuration.SortColumns.IndexOf("KSPCompatibility");

            if (kspCompatibilitySortIndex > -1)
            {
                configuration.SortColumns[kspCompatibilitySortIndex] = "GameCompatibility";
                needsSave = true;
            }
            int kspCompatibilityHiddenIndex = configuration.HiddenColumnNames.IndexOf("KSPCompatibility");

            if (kspCompatibilityHiddenIndex > -1)
            {
                configuration.HiddenColumnNames[kspCompatibilityHiddenIndex] = "GameCompatibility";
                needsSave = true;
            }

            return(needsSave);
        }
Esempio n. 6
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        public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;

            Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>();

            // If the language is not set yet in the config, try to save the current language.
            // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection.
            // Once the user chooses a language in the settings, the string will be no longer null, and we can change
            // CKAN's language here before any GUI components are initialized.
            if (string.IsNullOrEmpty(mainConfig.Language))
            {
                string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag;
                mainConfig.Language = runtimeLanguage;
            }
            else
            {
                Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language);
            }

            InitializeComponent();

            Instance = this;

            currentUser = new GUIUser(this, this.Wait);
            manager     = mgr ?? new GameInstanceManager(currentUser);

            controlFactory = new ControlFactory();

            // React when the user clicks a tag or filter link in mod info
            ModInfo.OnChangeFilter += ManageMods.Filter;

            // Replace mono's broken, ugly toolstrip renderer
            if (Platform.IsMono)
            {
                menuStrip1.Renderer = new FlatToolStripRenderer();
                fileToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer();
                helpToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                minimizedContextMenuStrip.Renderer          = new FlatToolStripRenderer();
            }

            // Initialize all user interaction dialogs.
            RecreateDialogs();

            // We want to check if our current instance is null first,
            // as it may have already been set by a command-line option.
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ManageGameInstancesDialog(!actuallyVisible, currentUser).ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            configuration = GUIConfiguration.LoadOrCreateConfiguration
                            (
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml")
                            );

            // Check if there is any other instances already running.
            // This is not entirely necessary, but we can show a nicer error message this way.
            try
            {
#pragma warning disable 219
                var lockedReg = RegistryManager.Instance(CurrentInstance).registry;
#pragma warning restore 219
            }
            catch (RegistryInUseKraken kraken)
            {
                errorDialog.ShowErrorDialog(kraken.ToString());
                return;
            }

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty.
            ActiveModInfo = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => { Thread.Yield(); };
                timer.Start();
            }

            // Set the window name and class for X11
            if (Platform.IsX11)
            {
                HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle);
            }

            Application.Run(this);

            var registry = RegistryManager.Instance(Manager.CurrentInstance);
            registry?.Dispose();
        }
Esempio n. 7
0
        /// <summary>
        /// React to switching to a new game instance
        /// </summary>
        /// <param name="allowRepoUpdate">true if a repo update is allowed if needed (e.g. on initial load), false otherwise</param>
        private void CurrentInstanceUpdated(bool allowRepoUpdate)
        {
            CurrentInstance.Scan();
            Util.Invoke(this, () =>
            {
                Text = $"CKAN {Meta.GetVersion()} - {CurrentInstance.game.ShortName} {CurrentInstance.Version()}    --    {CurrentInstance.GameDir().Replace('/', Path.DirectorySeparatorChar)}";
                StatusInstanceLabel.Text = string.Format(
                    Properties.Resources.StatusInstanceLabelText,
                    CurrentInstance.Name,
                    CurrentInstance.game.ShortName,
                    CurrentInstance.Version()?.ToString()
                    );
            });

            configuration = GUIConfiguration.LoadOrCreateConfiguration(
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml")
                );

            if (CurrentInstance.CompatibleVersionsAreFromDifferentGameVersion)
            {
                new CompatibleGameVersionsDialog(CurrentInstance, !actuallyVisible)
                .ShowDialog();
            }

            (RegistryManager.Instance(CurrentInstance).registry as Registry)
            ?.BuildTagIndex(ManageMods.mainModList.ModuleTags);

            bool repoUpdateNeeded = configuration.RefreshOnStartup ||
                                    !RegistryManager.Instance(CurrentInstance).registry.HasAnyAvailable();

            if (allowRepoUpdate)
            {
                // If not allowing, don't do anything
                if (repoUpdateNeeded)
                {
                    // Update the filters after UpdateRepo() completed.
                    // Since this happens with a backgroundworker, Filter() is added as callback for RunWorkerCompleted.
                    // Remove it again after it ran, else it stays there and is added again and again.
                    void filterUpdate(object sender, RunWorkerCompletedEventArgs e)
                    {
                        ManageMods.Filter(
                            (GUIModFilter)configuration.ActiveFilter,
                            ManageMods.mainModList.ModuleTags.Tags.GetOrDefault(configuration.TagFilter),
                            ManageMods.mainModList.ModuleLabels.LabelsFor(CurrentInstance.Name)
                            .FirstOrDefault(l => l.Name == configuration.CustomLabelFilter)
                            );
                        m_UpdateRepoWorker.RunWorkerCompleted -= filterUpdate;
                    }

                    m_UpdateRepoWorker.RunWorkerCompleted += filterUpdate;

                    ManageMods.ModGrid.Rows.Clear();
                    UpdateRepo();
                }
                else
                {
                    ManageMods.UpdateModsList();
                    ManageMods.Filter(
                        (GUIModFilter)configuration.ActiveFilter,
                        ManageMods.mainModList.ModuleTags.Tags.GetOrDefault(configuration.TagFilter),
                        ManageMods.mainModList.ModuleLabels.LabelsFor(CurrentInstance.Name)
                        .FirstOrDefault(l => l.Name == configuration.CustomLabelFilter)
                        );
                }
            }
            ManageMods.InstanceUpdated(CurrentInstance);
        }
Esempio n. 8
0
        public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;

            Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>();

            // If the language is not set yet in the config, try to save the current language.
            // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection.
            // Once the user chooses a language in the settings, the string will be no longer null, and we can change
            // CKAN's language here before any GUI components are initialized.
            if (string.IsNullOrEmpty(mainConfig.Language))
            {
                string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag;
                mainConfig.Language = runtimeLanguage;
            }
            else
            {
                CultureInfo.DefaultThreadCurrentUICulture = Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language);
            }

            InitializeComponent();

            Instance = this;

            currentUser = new GUIUser(this, this.Wait);
            if (mgr != null)
            {
                // With a working GUI, assign a GUIUser to the GameInstanceManager to replace the ConsoleUser
                mgr.User = currentUser;
                manager  = mgr;
            }
            else
            {
                manager = new GameInstanceManager(currentUser);
            }

            controlFactory = new ControlFactory();

            // React when the user clicks a tag or filter link in mod info
            ModInfo.OnChangeFilter += ManageMods.Filter;

            // Replace mono's broken, ugly toolstrip renderer
            if (Platform.IsMono)
            {
                menuStrip1.Renderer = new FlatToolStripRenderer();
                fileToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer();
                helpToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                minimizedContextMenuStrip.Renderer          = new FlatToolStripRenderer();
            }

            // Initialize all user interaction dialogs.
            RecreateDialogs();

            // Make sure we have an instance
            if (CurrentInstance == null)
            {
                // Maybe we can find an instance automatically (e.g., portable, only, default)
                manager.GetPreferredInstance();
            }
            // A loop that ends when we have a valid instance or the user gives up
            do
            {
                if (CurrentInstance == null && !InstancePromptAtStart())
                {
                    // User cancelled, give up
                    return;
                }
                // We now have a tentative instance. Check if it's locked.
                try
                {
                    // This will throw RegistryInUseKraken if locked by another process
                    var regMgr = RegistryManager.Instance(CurrentInstance);
                    // Tell the user their registry was reset if it was corrupted
                    if (!string.IsNullOrEmpty(regMgr.previousCorruptedMessage) &&
                        !string.IsNullOrEmpty(regMgr.previousCorruptedPath))
                    {
                        errorDialog.ShowErrorDialog(Properties.Resources.MainCorruptedRegistry,
                                                    regMgr.previousCorruptedPath, regMgr.previousCorruptedMessage,
                                                    Path.Combine(Path.GetDirectoryName(regMgr.previousCorruptedPath) ?? "", regMgr.LatestInstalledExportFilename()));
                        regMgr.previousCorruptedMessage = null;
                        regMgr.previousCorruptedPath    = null;
                        // But the instance is actually fine because a new registry was just created
                    }
                }
                catch (RegistryInUseKraken kraken)
                {
                    errorDialog.ShowErrorDialog(kraken.ToString());
                    // Couldn't get the lock, there is no current instance
                    manager.CurrentInstance = null;
                    if (manager.Instances.All(inst => !inst.Value.Valid || inst.Value.IsMaybeLocked))
                    {
                        // Everything's invalid or locked, give up
                        Application.Exit();
                        return;
                    }
                }
            } while (CurrentInstance == null);
            // We can only reach this point if CurrentInstance is not null
            // AND we acquired the lock for it successfully

            // Get the instance's GUI onfig
            configuration = GUIConfiguration.LoadOrCreateConfiguration(
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml"));

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty.
            ActiveModInfo = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => { Thread.Yield(); };
                timer.Start();
            }

            // Set the window name and class for X11
            if (Platform.IsX11)
            {
                HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle);
            }

            Application.Run(this);

            if (CurrentInstance != null)
            {
                var registry = RegistryManager.Instance(Manager.CurrentInstance);
                registry?.Dispose();
            }
        }
Esempio n. 9
0
        /// <summary>
        /// React to switching to a new game instance
        /// </summary>
        /// <param name="allowRepoUpdate">true if a repo update is allowed if needed (e.g. on initial load), false otherwise</param>
        private void CurrentInstanceUpdated(bool allowRepoUpdate)
        {
            log.Debug("Current instance updated, scanning");
            CurrentInstance.Scan();
            Util.Invoke(this, () =>
            {
                Text = $"CKAN {Meta.GetVersion()} - {CurrentInstance.game.ShortName} {CurrentInstance.Version()}    --    {CurrentInstance.GameDir().Replace('/', Path.DirectorySeparatorChar)}";
                StatusInstanceLabel.Text = string.Format(
                    Properties.Resources.StatusInstanceLabelText,
                    CurrentInstance.Name,
                    CurrentInstance.game.ShortName,
                    CurrentInstance.Version()?.ToString()
                    );
            });

            if (CurrentInstance.CompatibleVersionsAreFromDifferentGameVersion)
            {
                new CompatibleGameVersionsDialog(CurrentInstance, !actuallyVisible)
                .ShowDialog();
            }

            // This will throw RegistryInUseKraken if locked by another process
            var regMgr   = RegistryManager.Instance(CurrentInstance);
            var registry = regMgr.registry;

            if (!string.IsNullOrEmpty(regMgr.previousCorruptedMessage) &&
                !string.IsNullOrEmpty(regMgr.previousCorruptedPath))
            {
                errorDialog.ShowErrorDialog(Properties.Resources.MainCorruptedRegistry,
                                            regMgr.previousCorruptedPath, regMgr.previousCorruptedMessage,
                                            Path.Combine(Path.GetDirectoryName(regMgr.previousCorruptedPath) ?? "", regMgr.LatestInstalledExportFilename()));
                regMgr.previousCorruptedMessage = null;
                regMgr.previousCorruptedPath    = null;
            }
            registry.BuildTagIndex(ManageMods.mainModList.ModuleTags);

            configuration = GUIConfiguration.LoadOrCreateConfiguration(
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml"));

            bool repoUpdateNeeded = configuration.RefreshOnStartup ||
                                    !RegistryManager.Instance(CurrentInstance).registry.HasAnyAvailable();

            if (allowRepoUpdate)
            {
                // If not allowing, don't do anything
                if (repoUpdateNeeded)
                {
                    // Update the filters after UpdateRepo() completed.
                    // Since this happens with a backgroundworker, Filter() is added as callback for RunWorkerCompleted.
                    // Remove it again after it ran, else it stays there and is added again and again.
                    void filterUpdate(object sender, RunWorkerCompletedEventArgs e)
                    {
                        SetupDefaultSearch();
                        m_UpdateRepoWorker.RunWorkerCompleted -= filterUpdate;
                    }

                    m_UpdateRepoWorker.RunWorkerCompleted += filterUpdate;

                    ManageMods.ModGrid.Rows.Clear();
                    UpdateRepo();
                }
                else
                {
                    SetupDefaultSearch();
                    ManageMods.UpdateModsList();
                }
            }
            ManageMods.InstanceUpdated(CurrentInstance);
        }