Esempio n. 1
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 void Start( )
 {
     if (SLController.Load( ) == null)
     {
         continueButton.gameObject.SetActive(false);
     }
     GetScore( );
 }
Esempio n. 2
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 public void SetSavePoint(Stage stage, P.Player player)
 {
     DomainEvents.Raise <OnStageChange> (new OnStageChange(stage, currentStage));
     currentStage = stage;
     //get player data
     this.player = player;
     playerData  = new SaveData(player.Dash.Energy, player.Dash.CanDash, stage, gameController.ElapsedTime);
     SLController.Save(playerData);
 }
Esempio n. 3
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        public static void SetUserName(string name)
        {
            string       path        = Application.persistentDataPath + "/user.txt";
            FileStream   fs          = new FileStream(path, FileMode.Create);
            string       fileContext = name;
            StreamWriter file        = new StreamWriter(fs);

            file.Write(fileContext);
            file.Close( );
            SLController.WriteLog("Set User Name to " + name);
        }
Esempio n. 4
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 void Awake( )
 {
     foreach (Transform o in scoreObjs)
     {
         scoreTexts.Add(o.Find("Score").GetComponent <Text> ( ));
         userTexts.Add(o.Find("User").GetComponent <Text> ( ));
         timeTexts.Add(o.Find("Time").GetComponent <Text> ( ));
         levelTexts.Add(o.Find("Level").GetComponent <Text> ( ));
         o.gameObject.SetActive(false);
     }
     inputField.text = SLController.GetUserName( );
 }
Esempio n. 5
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        void GetScore( )
        {
            SLController.WriteLog("Try to get score");
            CollectionReference scoreboardRef = GameManager.Instance.Db.Collection("ScoreBoard");
            Query query = scoreboardRef.OrderBy("Score").Limit(10);

            query.GetSnapshotAsync( ).ContinueWith(task => {
                List <Dictionary <string, object> > data = new List <Dictionary <string, object> > ( );
                foreach (DocumentSnapshot o in task.Result.Documents)
                {
                    data.Add(o.ToDictionary( ));
                }
                for (int i = 0; i < task.Result.Count; i++)
                {
                    this.datas.Add(new ScoreData(data[i]["User"].ToString( ), float.Parse(data[i]["Score"].ToString( )).ToString("F2"), data[i]["Time"].ToString( ), data[i]["Level"].ToString( )));
                }
                bSocreGet = true;
                SLController.WriteLog("Alreay get the score");
            });
        }
Esempio n. 6
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        override protected void Awake( )
        {
            base.Awake( );
            if (Instance == this)
            {
                control = new PlayerControl( );
                SLController.WriteLog("Start check firebase instance");
                var task = Firebase.FirebaseApp.CheckAndFixDependenciesAsync( );
                task.Wait( );
                Firebase.DependencyStatus obj = task.Result;
                if (obj == Firebase.DependencyStatus.Available)
                {
                    db = FirebaseFirestore.DefaultInstance;
                    SLController.WriteLog("Finish check firebase instance");
                }
                else
                {
                    SLController.WriteLog(System.String.Format("Could not resolve all Firebase dependencies: {0}", obj));
#if UNITY_EDITOR
                    Debug.LogError(System.String.Format("Could not resolve all Firebase dependencies: {0}", obj));
#endif
                }
            }
        }
Esempio n. 7
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 public void OnSetNamePressed( )
 {
     SLController.SetUserName(userText.text);
     Debug.Log(userText.text);
 }
Esempio n. 8
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        public void OnContinuePressed( )
        {
            SaveData data = SLController.Load( );

            GameManager.Instance.LoadLevel(data.Level, data);
        }