Esempio n. 1
0
 /*
  *      Func: SetStateForItems (state, itemsNames)
  *      Set state for several items
  *
  *      (start code)
  *      GetComponent<UIStateGroup>().SetStateForItems(UIStateItem.STATE_ACTIVE, new string [] {"item (1)", "item (3)"});
  *      (end code)
  *
  *      Parameters:
  *              state - state name
  *              itemsNames - string array of <UIStateItem> items names
  */
 public void SetStateForItems(string state, string [] itemsNames)
 {
     if (OnStateChange != null)
     {
         OnStateChange.Invoke();                            // call OnStateChange event
     }
     for (int i = 0; i < itemsNames.Length; i++)
     {
         UIStateItem StateItem = GetItem(itemsNames[i]) as UIStateItem;
         if (StateItem != null)
         {
             StateItem.SetState(state);
         }
     }
 }
Esempio n. 2
0
 /*
  *      Func: SetStateForAllItems (state)
  *      Set state for all items
  *
  *      (start code)
  *      GetComponent<UIStateGroup>().SetStateForAllItems(UIStateItem.STATE_INACTIVE);
  *      (end code)
  *
  *      Parameters:
  *              state - state name
  */
 public void SetStateForAllItems(string state)
 {
     if (OnStateChange != null)
     {
         OnStateChange.Invoke();                            // call OnStateChange event
     }
     for (int i = 0; i < items.Length; i++)
     {
         UIStateItem StateItem = items[i] as UIStateItem;
         if (StateItem != null)
         {
             StateItem.SetState(state);
         }
     }
 }
Esempio n. 3
0
        // TESTING
        void DrawStateItemTesting()
        {
            // current state
            EditorGUILayout.LabelField("Current state: ", scriptStateItem.CurrentState, guistyleBold);

            EditorGUILayout.LabelField("Set state to: ");

            if (GUILayout.Button("Set to default"))
            {
                scriptStateItem.SetStateDefault(true);
            }
            EditorGUILayout.Space();

            GUILayout.BeginHorizontal();
            if (GUILayout.Button(UIStateItem.STATE_INACTIVE))
            {
                scriptStateItem.SetStateInactive(true);
            }
            if (GUILayout.Button(UIStateItem.STATE_ACTIVE))
            {
                scriptStateItem.SetStateActive(true);
            }
            if (GUILayout.Button(UIStateItem.STATE_DISABLED))
            {
                scriptStateItem.SetStateDisabled(true);
            }
            GUILayout.EndHorizontal();

            // custom States
            if (scriptStateItem.States.Length > 3)
            {
                EditorGUILayout.BeginHorizontal();
                for (int i = 3; i < scriptStateItem.States.Length; i++)
                {
                    if (i % 3 == 0)
                    {
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                    }
                    if (GUILayout.Button(scriptStateItem.States[i]))
                    {
                        scriptStateItem.SetState(scriptStateItem.States[i], true);
                    }
                }
                EditorGUILayout.EndHorizontal();
            }
        }