Esempio n. 1
0
        public void myProgram()
        {
            Deck = new CardDeck();

            int computerPlayer = console.GetInt("Input Number of Computer Players (between 2 and 5) : ", 2, 5);

            numPlayers = computerPlayer + 1;
            allPlayers = new Player[numPlayers];

            HumanPlayer human = new HumanPlayer(numPlayers, "JacobD");

            allPlayers[0] = human;
            human.Deck    = Deck;

            for (int i = 1; i < numPlayers; i++)
            {
                ComputerPlayer temp = new ComputerPlayer(numPlayers, "Frank" + i);
                temp.Deck     = Deck;
                allPlayers[i] = temp;
            }
            bool answer = false;

            //do the loop
            do
            {
                shufflePlayers();
                for (int i = 0; i < allPlayers.Length; i++) //add players to currets players
                {
                    currentPlayers.Add(allPlayers[i]);
                }
                console.DisplayLine("++++++++++Shuffling and dealing cards++++++++++");
                Deck.Shuffle();
                dealCards();
                showAllPlayerHands();
                console.userWait();

                console.DisplayLine("XXXXXXXXXXShuffling and dealing cardsXXXXXXXXXX");
                removeDuplicatesAllPlayers();
                shufflePlayers();
                showAllPlayerHands();
                console.userWait();

                //repeat until only one player remains
                answer = keyAlgorithim();
            }while (answer);
        }
Esempio n. 2
0
        private bool keyAlgorithim()
        {
            int  drawer   = 0;
            int  drawee   = -1000;
            bool playNext = true;

            do
            {
                drawee = (drawer + 1) % currentPlayers.Count;

                if (currentPlayers[drawee].NumCardsInHand == 0)
                {
                }

                //might work
                //if (String.Compare(currentPlayers[drawee].GetType().ToString(), "HumanPlayer") == 0)
                if (currentPlayers[drawer].isHuman && currentPlayers[drawer].NumCardsInHand != 0)
                {
                    console.DisplayLine("");
                    console.DisplayLine("%%%%%%%%%%It is now the User's turn%%%%%%%%%%");
                    console.DisplayLine(currentPlayers[drawer].ToString());
                    console.DisplayLine(currentPlayers[drawee].ToString());

                    ComputerPlayer temp = (ComputerPlayer)currentPlayers[drawee];
                    console.DisplayLine(temp.MakeCardIndices()); //there has to be a better way

                    int takenCard = console.GetInt("Pick One Card from Player " + drawee + " ", 0,
                                                   currentPlayers[drawee].NumCardsInHand - 1);

                    PlayingCard card = currentPlayers[drawee].PickCardAt(takenCard);

                    currentPlayers[drawer].AddCard(card);

                    console.DisplayLine("Player " + currentPlayers[drawer].Name + " picks up Player " + currentPlayers[drawee].Name + "'s Card at [" + takenCard + "], Card: " + card.ToString());
                    console.userWait();
                }
                else if (currentPlayers[drawer].NumCardsInHand != 0)
                {
                    Random r          = new Random();
                    int    cardToTake = r.Next(currentPlayers[drawee].NumCardsInHand);

                    PlayingCard card = currentPlayers[drawee].PickCardAt(cardToTake);

                    currentPlayers[drawer].AddCard(card);
                    console.DisplayLine("");
                    console.DisplayLine("Player " + currentPlayers[drawer].Name + " picks up Player " + currentPlayers[drawee].Name + "'s Card at [" + cardToTake + "], Card: " + card.ToString());
                }

                if (currentPlayers[drawer].NumCardsInHand > 0)
                {
                    while (currentPlayers[drawee].NumCardsInHand <= 0)
                    {
                        drawee++;
                    }

                    if (drawer == drawee)
                    {
                        playNext = false;
                        break;
                    }
                }

                shuffleAllPlayerHands();
                showAllPlayerHands();

                if (currentPlayers.Count <= 1)
                {
                    playNext = false;
                    console.DisplayLine("@@@@@Player " + currentPlayers[0].Name + " is the LOSER.@@@@@");
                    currentPlayers[0].ReturnHandToDeck();
                    break;
                }

                drawer += 1;
                if (drawer > currentPlayers.Count - 1)
                {
                    drawer = 0; //might work?
                }

                //remove all player who are done
                for (int i = currentPlayers.Count - 1; i >= 0; i--)
                {
                    if (currentPlayers[i].NumCardsInHand == 0)
                    {
                        currentPlayers.Remove(currentPlayers[i]);
                        console.DisplayLine("+++++Player " + currentPlayers[i].Name + " has finished playing.+++++");
                    }
                }
            }while (playNext);

            char ans = console.getChar("Do you want to play again? (Y/N)", "YN");

            if (ans.Equals('Y'))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }