void TransferObjects(CGME.CGObject target, CGME.CGObject destination) { CGMObject cgm_target = FindObject(target); CGMObject cgm_dest = FindObject(destination); if (cgm_target != null && cgm_dest != null) { //Debug.Log ("Transfering"); cgm_target.gameObject.transform.parent = cgm_dest.transform; cgm_dest.Reposition(); } }