Esempio n. 1
0
    static int GetAsset(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <UnityEngine.AssetBundle, string>(L, 2))
            {
                CFramework.ResourceManager obj  = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
                UnityEngine.AssetBundle    arg0 = (UnityEngine.AssetBundle)ToLua.ToObject(L, 2);
                string arg1             = ToLua.ToString(L, 3);
                UnityEngine.Transform o = obj.GetAsset(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string, string>(L, 2))
            {
                CFramework.ResourceManager obj = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
                string arg0             = ToLua.ToString(L, 2);
                string arg1             = ToLua.ToString(L, 3);
                UnityEngine.Transform o = obj.GetAsset(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.ResourceManager.GetAsset"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 2
0
    static int LoadAsyncCoroutine(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                CFramework.ResourceManager obj = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                System.Collections.IEnumerator o = obj.LoadAsyncCoroutine(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4)
            {
                CFramework.ResourceManager obj = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                System.Action <UnityEngine.AssetBundle> arg2 = (System.Action <UnityEngine.AssetBundle>)ToLua.CheckDelegate <System.Action <UnityEngine.AssetBundle> >(L, 4);
                System.Collections.IEnumerator          o    = obj.LoadAsyncCoroutine(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.ResourceManager.LoadAsyncCoroutine"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 3
0
    static int LoadPrefabAsync(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4 && TypeChecker.CheckTypes <string, System.Action <UnityEngine.AssetBundle> >(L, 3))
            {
                CFramework.ResourceManager obj = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                System.Action <UnityEngine.AssetBundle> arg2 = (System.Action <UnityEngine.AssetBundle>)ToLua.ToObject(L, 4);
                obj.LoadPrefabAsync(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes <string[], System.Action <System.Collections.Generic.List <UnityEngine.AssetBundle> > >(L, 3))
            {
                CFramework.ResourceManager obj = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
                string   arg0 = ToLua.CheckString(L, 2);
                string[] arg1 = ToLua.ToStringArray(L, 3);
                System.Action <System.Collections.Generic.List <UnityEngine.AssetBundle> > arg2 = (System.Action <System.Collections.Generic.List <UnityEngine.AssetBundle> >)ToLua.ToObject(L, 4);
                obj.LoadPrefabAsync(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.ResourceManager.LoadPrefabAsync"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int set_Instance(IntPtr L)
 {
     try
     {
         CFramework.ResourceManager arg0 = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 2);
         CFramework.BaseManager <CFramework.ResourceManager> .Instance = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 5
0
 static int Dispose(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         CFramework.ResourceManager obj = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
         obj.Dispose();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 6
0
 static int GetTexture2DAsset(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         CFramework.ResourceManager obj  = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
         UnityEngine.AssetBundle    arg0 = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 2, typeof(UnityEngine.AssetBundle));
         string arg1             = ToLua.CheckString(L, 3);
         UnityEngine.Texture2D o = obj.GetTexture2DAsset(arg0, arg1);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 7
0
 static int LoadPrefab(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         CFramework.ResourceManager obj = (CFramework.ResourceManager)ToLua.CheckObject <CFramework.ResourceManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         UnityEngine.AssetBundle o = obj.LoadPrefab(arg0, arg1);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }