static int RemoveSysWindow(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.RemoveSysWindow(arg0); return(0); } else if (count == 3) { CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.RemoveSysWindow(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.BaseScene.RemoveSysWindow")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateCFramework_BaseScene(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 6) { string arg0 = ToLua.CheckString(L, 1); string[] arg1 = ToLua.CheckStringArray(L, 2); System.Action <CFramework.BaseScene> arg2 = (System.Action <CFramework.BaseScene>)ToLua.CheckDelegate <System.Action <CFramework.BaseScene> >(L, 3); System.Action <int> arg3 = (System.Action <int>)ToLua.CheckDelegate <System.Action <int> >(L, 4); bool arg4 = LuaDLL.luaL_checkboolean(L, 5); UnityEngine.Transform arg5 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 6); CFramework.BaseScene obj = new CFramework.BaseScene(arg0, arg1, arg2, arg3, arg4, arg5); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: CFramework.BaseScene.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveAllModule(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); obj.RemoveAllModule(); return(0); } else if (count == 2) { CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.RemoveAllModule(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: CFramework.BaseScene.RemoveAllModule")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); obj.Dispose(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTopWindow(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); CFramework.BaseWindow o = obj.GetTopWindow(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveTip(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.RemoveTip(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsTopWindow(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsTopWindow(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetModule(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); CFramework.BaseModule o = obj.GetModule(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_CompleteCallback(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)o; System.Action <CFramework.BaseScene> ret = obj.CompleteCallback; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CompleteCallback on a nil value")); } }
static int get_SysLayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)o; UnityEngine.Transform ret = obj.SysLayer; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SysLayer on a nil value")); } }
static int set_SysLayer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); obj.SysLayer = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SysLayer on a nil value")); } }
static int get_LoadingId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)o; string ret = obj.LoadingId; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LoadingId on a nil value")); } }
static int set_CurrScene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)o; CFramework.BaseScene arg0 = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 2); obj.CurrScene = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurrScene on a nil value")); } }
static int get_CurrScene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.SceneManagerEx obj = (CFramework.SceneManagerEx)o; CFramework.BaseScene ret = obj.CurrScene; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CurrScene on a nil value")); } }
static int set_CompleteCallback(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)o; System.Action <CFramework.BaseScene> arg0 = (System.Action <CFramework.BaseScene>)ToLua.CheckDelegate <System.Action <CFramework.BaseScene> >(L, 2); obj.CompleteCallback = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CompleteCallback on a nil value")); } }
static int set_LoadingId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CFramework.BaseScene obj = (CFramework.BaseScene)o; string arg0 = ToLua.CheckString(L, 2); obj.LoadingId = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LoadingId on a nil value")); } }
static int AddModule(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); System.Action <CFramework.BaseModule> arg4 = (System.Action <CFramework.BaseModule>)ToLua.CheckDelegate <System.Action <CFramework.BaseModule> >(L, 6); obj.AddModule(arg0, arg1, arg2, arg3, arg4); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddWindow(IntPtr L) { try { ToLua.CheckArgsCount(L, 10); CFramework.BaseScene obj = (CFramework.BaseScene)ToLua.CheckObject <CFramework.BaseScene>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); string[] arg3 = ToLua.CheckStringArray(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); bool arg5 = LuaDLL.luaL_checkboolean(L, 7); bool arg6 = LuaDLL.luaL_checkboolean(L, 8); System.Action <CFramework.BaseWindow> arg7 = (System.Action <CFramework.BaseWindow>)ToLua.CheckDelegate <System.Action <CFramework.BaseWindow> >(L, 9); System.Action <int, int> arg8 = (System.Action <int, int>)ToLua.CheckDelegate <System.Action <int, int> >(L, 10); obj.AddWindow(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 加载场景 /// </summary> /// <param name="loadingWindowClass"></param> /// <returns></returns> private IEnumerator LoadingScene(LuaTable loadingWindowClass) { int showProgress = 80; while (showProgress < 100) { if (showProgress < 30) { showProgress++; if (_progressCallback != null) { _progressCallback(showProgress); loadingWindowClass.Call("OnProgress", loadingWindowClass, showProgress); yield return(new WaitForEndOfFrame()); //等待一帧 } } else if (showProgress < 90) { yield return(new WaitUntil(delegate() { return _preloadIsEnd; })); showProgress++; if (_progressCallback != null) { _progressCallback(showProgress); loadingWindowClass.Call("OnProgress", loadingWindowClass, showProgress); yield return(new WaitForEndOfFrame()); //等待一帧 } } else { yield return(new WaitUntil(delegate() { return _prog.progress >= 0.9f; })); showProgress++; if (_progressCallback != null) { _progressCallback(showProgress); loadingWindowClass.Call("OnProgress", loadingWindowClass, showProgress); yield return(new WaitForEndOfFrame()); //等待一帧 } } } //-----------------------------预加载资源加载完成,进入场景------------------------------ _prog.allowSceneActivation = true; //如果加载完成,可以进入场景 Scene scene = SceneManager.GetSceneByName(_id); yield return(new WaitUntil(delegate() { return scene.isLoaded; })); DebugManager.Log("enter scene:" + scene.name); GameObject[] objs = scene.GetRootGameObjects(); foreach (GameObject go in objs) { DebugManager.Log("go.name:" + go.name); if (go.name.Equals("Canvas")) { _loadBaseScene = new BaseScene(_id, _preloadList, _completeCallback, _progressCallback, _isCache, go.transform); LuaComponent luaComponent = go.AddComponent <LuaComponent>(); luaComponent.New(_luaSceneClass, _loadBaseScene); _completeCallback(_loadBaseScene); this.CurrScene = _loadBaseScene; _loadBaseScene = null; _id = null; break; } } }