Esempio n. 1
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        /// <summary>
        /// Defizzify a FuzzySet and get its CENTER OF GRAVITY
        /// </summary>
        /// <param name="fs">Input Set</param>
        /// <returns>Center of Gravity</returns>
        public static double DeFuzzifyCOG(FuzzySet fs)
        {
            if (fs == null) { return -1; }

            int points = (int)(((double)fs.GetNumPoints()) * 1.9 + 1);

            if (points < 21) points = 21;

            if (points < 4 || points > 1000) { return -1; }
            if (fs.Invalid()) { fs.Err = 10; return -1; }
            double sumTop = 0;
            double sumBottom = 0;
            double w, s, r, step;
            r = fs.HighRange - fs.LowRange;
            step = r / (points - 1);
            int i;
            for (i = 0; i < points; i++)
            {
                w = fs.LowRange + step * i;
                s = fs.Fuzzify(w);
                sumTop = sumTop + s * w;
                sumBottom = sumBottom + s;
            }
            if (AEqual(0, sumBottom)) { fs.Err = 15; return -1; }

            return sumTop / sumBottom;
        }
Esempio n. 2
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        /// <summary>
        /// Performs a UNION of two Fuzzy Sets
        /// </summary>
        /// <param name="fs1">Fuzzy Set 1</param>
        /// <param name="fs2">Fuzzy Set 2</param>
        /// <param name="colour">The colour to render the result</param>
        /// <returns>Result Set</returns>
        public static FuzzySet UnionFS(FuzzySet fs1, FuzzySet fs2, Brush colour)
        {
            FuzzySet result = new FuzzySet(); // just for error checking and returning

            //verify...
            if (fs1 == null || fs2 == null || fs1.Invalid() || fs2.Invalid())
            {
                result.SetErr(10);
                return result;
            }

            if (!RangeEqual(fs1, fs2))
            {
                result.SetErr(11); return result;
            }

            result = new FuzzySet(fs1);

            result.Clear();

            //lets get to work
            result.SetRange(fs1.GetLowRange(), fs1.GetHighRange());

            double x = 0, y = 0;
            double fs1x1, fs1x2, fs1y1, fs1y2;
            double fs2x3, fs2x4, fs2y3, fs2y4;
            double fs1s, fs1w, fs2s, fs2w;
            int i, k, rc;

            // traverse fs1 add all its points above fs2
            for (i = 0; i < fs1.GetNumPoints(); i++)
            {
                fs1w = fs1.GetWorldValue(i);
                fs1s = fs1.GetSetValue(i);
                fs2s = fs2.Fuzzify(fs1w);
                if (fs1s > fs2s || Operations.AEqual(fs1s, fs2s))
                {
                    result.AddPoint(fs1w, fs1s, false, false);
                }
            }

            // traverse fs2 add all its points above fs1
            for (i = 0; i < fs2.GetNumPoints(); i++)
            {
                fs2w = fs2.GetWorldValue(i);
                fs2s = fs2.GetSetValue(i);
                fs1s = fs1.Fuzzify(fs2w);
                if (fs2s > fs1s)
                {
                    result.AddPoint(fs2w, fs2s, false, false);
                }
            }

            // now traverse all line segments in fs1 testing for intersection with fs2
            for (i = 1; i < fs1.GetNumPoints(); i++)
            {
                fs1x1 = fs1.GetWorldValue(i - 1);
                fs1y1 = fs1.GetSetValue(i - 1);
                fs1x2 = fs1.GetWorldValue(i);
                fs1y2 = fs1.GetSetValue(i);
                for (k = 1; k < fs2.GetNumPoints(); k++)
                {
                    fs2x3 = fs2.GetWorldValue(k - 1);
                    fs2y3 = fs2.GetSetValue(k - 1);
                    fs2x4 = fs2.GetWorldValue(k);
                    fs2y4 = fs2.GetSetValue(k);

                    rc = Intersect(ref x, ref y,
                       fs1x1, fs1y1, fs1x2, fs1y2,
                       fs2x3, fs2y3, fs2x4, fs2y4);

                    if (rc == 0)
                    {
                        result.AddPoint(x, y, false, false);
                    }
                }
            }
            result.ColapseSet();

            result.LineColour = colour;

            return result;
        }
Esempio n. 3
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 /**
 * Defuzzify a set using the Sugeno style aproximation function
 * if it fails it returns -1 (which may be a valid answer)
 */
 /// <summary>
 ///  Defuzzify a set using the Sugeno style aproximation function
 // if it fails it returns -1 (which may be a valid answer)
 /// </summary>
 /// <param name="fs"></param>
 /// <returns></returns>
 public static double DeFuzzifySFI(FuzzySet fs)
 {
     if (fs == null) { return -1; }
     if (fs.Invalid()) { fs.Err = 10; return -1; }
     double sumTop = 0;
     double sumBottom = 0;
     double w, s;
     int i;
     for (i = 0; i < fs.GetNumPoints(); i++)
     {
         w = fs.WorldValue[i];
         s = fs.SetValue[i];
         sumTop = sumTop + s * w;
         sumBottom = sumBottom + s;
     }
     if (Operations.AEqual(0, sumBottom)) { fs.Err = 15; return -1; }
     return sumTop / sumBottom;
 }
Esempio n. 4
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        /// <summary>
        /// Performs a SCALE on a Fuzzy Set
        /// </summary>
        /// <param name="fs">The Fuzzy Set to Scale</param>
        /// <param name="val">The scalar amount to Scale the Set</param>
        /// <returns></returns>
        public static FuzzySet ScaleFS(FuzzySet fs, double val)
        {
            FuzzySet retSet = new FuzzySet();

            if (fs == null)
            {
                retSet.SetErr(10);
                return retSet;
            }

            retSet = new FuzzySet(fs);

            if (retSet.Invalid())
            {
                retSet.SetErr(10);
                return retSet;
            }

            int i;
            for (i = 0; i < retSet.GetNumPoints(); i++)
            {
                double w = retSet.GetWorldValue(i);
                double s = retSet.GetSetValue(i) * val;
                if (s > 1) s = 1;
                if (s < 0) s = 0;
                retSet.AdjustPoint(i, w, s);
            }

            return retSet;
        }
Esempio n. 5
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        /**
        * Defuzzify a set using the Mean of Maximums aproximation function
        * if it fails it returns -1 (which may be a valid answer)
        */
        /// <summary>
        /// Defizzify a FuzzySet and get its MEAN OF MAXIMUMS
        /// </summary>
        /// <param name="fs"></param>
        /// <returns>Mean of Maximums</returns>
        public static double DeFuzzifyMOM(FuzzySet fs)
        {
            if (fs == null) { return -1; }
            if (fs.Invalid()) { fs.Err = 10; return -1; }
            double m = fs.GetMaxSetValue();
            double sumTop = 0;
            double sumBottom = 0;
            double w;
            int i;
            for (i = 0; i < fs.GetNumPoints(); i++)
            {
                if (AEqual(fs.SetValue[i], m))
                {
                    w = fs.WorldValue[i];

                    sumTop = sumTop + w;
                    sumBottom = sumBottom + 1;
                }
            }
            if (AEqual(0, sumBottom)) { fs.Err = 15; return -1; }

            return sumTop / sumBottom;
        }