public ResizeMap ( int newWidth, int newHeight ) : void | ||
newWidth | int | |
newHeight | int | |
return | void |
public static Map LoadMap(string filePath, List<Texture> tileSetTextures) { Map map = new Map(); using (FileStream fileStream = new FileStream(filePath, FileMode.Open)) { using (BinaryReader binaryReader = new BinaryReader(fileStream)) { map.Name = binaryReader.ReadString(); map.Version = binaryReader.ReadInt32(); int mapWidth = binaryReader.ReadInt32(); int mapHeight = binaryReader.ReadInt32(); map.ResizeMap(mapWidth, mapHeight); for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { map.tiles[x, y] = new Tile(); map.tiles[x, y].Blocked = binaryReader.ReadBoolean(); if (map.tiles[x, y].Blocked) { map.tiles[x, y].BlockedCover = new RectangleShape(new Vector2f(32, 32)); map.tiles[x, y].BlockedCover.FillColor = new Color(255, 0, 0, 100); map.tiles[x, y].BlockedCover.Position = new Vector2f(x * 32, y * 32); } foreach (Layers layer in Enum.GetValues(typeof(Map.Layers))) { if (binaryReader.ReadBoolean() == false) continue; int tileSetTextureIndex = binaryReader.ReadInt32(); int tileLeft = binaryReader.ReadInt32(); int tileTop = binaryReader.ReadInt32(); int tileWidth = binaryReader.ReadInt32(); int tileHeight = binaryReader.ReadInt32(); map.tiles[x, y].Layers[(int)layer] = new Tile.Layer(new Sprite(tileSetTextures[tileSetTextureIndex], new IntRect(tileLeft, tileTop, tileWidth, tileHeight)), x, y); } } } } } return map; }
private void newMapButton_Click(object sender, EventArgs e) { Map map = new Map(); map.Name = "Untitled " + maps.Count; map.ResizeMap(25, 25); this.maps.Add(map); this.mapList.Items.Add(map.Name); }