Esempio n. 1
0
        static void Load_Chars(Menu _char_menu, UI ui)
        {
            //characters should be loaded from xml and an approprioate character creatation class/method should be implemented and called from the character menu
            Character sprinkles = new Character("Sprinkles");
            DataHandler.Chars.Add(sprinkles);

            foreach(Character c in DataHandler.Chars) {
                MItemData str = new MItemData(c.Strength.ToString(), "Strength", ui);
                MItemData dex = new MItemData(c.Dexterity.ToString(), "Dexterity", ui);
                MItemData con = new MItemData(c.Constitution.ToString(), "Constitution", ui);
                MItemData inte = new MItemData(c.Intelligence.ToString(), "Intelligence", ui);
                MItemData wis = new MItemData(c.Wisdom.ToString(), "Wisdom", ui);
                MItemData chari = new MItemData(c.Charisma.ToString(), "Charisma", ui);
                MItemData hp = new MItemData(c.HP.ToString(), "HP", ui);

                MItemToogle add = new MItemToogle("Add to party", sprinkles, ui);

                Menu character_menu = new Menu(c.Name, ui);

                character_menu.Items.Add(add);
                character_menu.Items.Add(hp);
                character_menu.Items.Add(str);
                character_menu.Items.Add(dex);
                character_menu.Items.Add(con);
                character_menu.Items.Add(inte);
                character_menu.Items.Add(wis);
                character_menu.Items.Add(chari);

                _char_menu.Items.Add(character_menu);
            }
        }
Esempio n. 2
0
        static Character Generate_Goblin()
        {
            Character goblin = new Character("Goblin");
            goblin.CharClasses.Add(new CharClass("Scavenger"));
            goblin.Race = "goblin";

            goblin.Strength = Die.Roll(2, 6);
            goblin.Dexterity = Die.Roll(3, 6);
            goblin.Constitution = Die.Roll(2, 6);
            goblin.Intelligence = Die.Roll(1, 6);
            goblin.Wisdom = Die.Roll(2, 6);
            goblin.Charisma = Die.Roll(3, 6);

            return goblin;
        }
Esempio n. 3
0
 private string Print_Combatant(Character _char)
 {
     return ($"{_char.Name}: {_char.HP}");
 }