public static Stat GetRuntimeStat(NetStat netStat) { var stat = new Stat(); stat.statId = netStat.statId; stat.originalValue = netStat.originalValue; stat.baseValue = netStat.baseValue; stat.minValue = netStat.minValue; stat.maxValue = netStat.maxValue; stat.modifiers = new List <Modifier>(); foreach (var netModifier in netStat.modifiers) { var modifier = new Modifier(netModifier.value, netModifier.duration); stat.modifiers.Add(modifier); } return(stat); }
public static NetStat GetNetStat(Stat stat) { var netStat = new NetStat(); netStat.statId = stat.statId; netStat.originalValue = stat.originalValue; netStat.baseValue = stat.baseValue; netStat.minValue = stat.minValue; netStat.maxValue = stat.maxValue; var modifiers = new NetModifier[stat.modifiers.Count]; for (var i = 0; i < stat.modifiers.Count; i++) { var netModifier = new NetModifier(); netModifier.value = stat.modifiers[i].value; netModifier.duration = stat.modifiers[i].duration; modifiers[i] = netModifier; } netStat.modifiers = modifiers; return(netStat); }
protected virtual NetPlayerInfo GetOpponentNetworkState(PlayerInfo player) { var netOpponent = new NetPlayerInfo(); netOpponent.id = player.id; netOpponent.netId = player.netId; // Copy player stats. var stats = new NetStat[player.stats.Count]; var idx = 0; foreach (var entry in player.stats) { var stat = entry.Value; stats[idx++] = NetworkingUtils.GetNetStat(stat); } netOpponent.stats = stats; // Copy player zones. var gameConfig = GameManager.Instance.config; var staticZones = new List <NetStaticZone>(); var dynamicZones = new List <NetDynamicZone>(); foreach (var zonePair in player.zones) { var zone = zonePair.Value; var zoneDefinition = gameConfig.gameZones.Find(x => x.id == zone.zoneId); if (zoneDefinition.type == ZoneType.Static) { var staticZone = new NetStaticZone(); staticZone.zoneId = zone.zoneId; if (zoneDefinition.opponentVisibility == ZoneOpponentVisibility.Visible) { staticZone.cards = new NetStaticCard[zone.cards.Count]; var i = 0; foreach (var card in zone.cards) { var netCard = new NetStaticCard(); netCard.cardId = card.cardId; netCard.instanceId = card.instanceId; staticZone.cards[i++] = netCard; } } staticZone.numCards = zone.cards.Count; staticZones.Add(staticZone); } else if (zoneDefinition.type == ZoneType.Dynamic) { var dynamicZone = new NetDynamicZone(); dynamicZone.zoneId = zone.zoneId; if (zoneDefinition.opponentVisibility == ZoneOpponentVisibility.Visible) { dynamicZone.cards = new NetCard[zone.cards.Count]; for (var j = 0; j < zone.cards.Count; j++) { var card = zone.cards[j]; var netCard = new NetCard(); netCard.cardId = card.cardId; netCard.instanceId = card.instanceId; netCard.stats = new NetStat[card.stats.Count]; idx = 0; foreach (var entry in card.stats) { netCard.stats[idx++] = NetworkingUtils.GetNetStat(entry.Value); } netCard.keywords = new NetKeyword[card.keywords.Count]; idx = 0; foreach (var entry in card.keywords) { netCard.keywords[idx++] = NetworkingUtils.GetNetKeyword(entry); } dynamicZone.cards[j] = netCard; } } dynamicZone.numCards = zone.cards.Count; dynamicZones.Add(dynamicZone); } } netOpponent.staticZones = staticZones.ToArray(); netOpponent.dynamicZones = dynamicZones.ToArray(); return(netOpponent); }