public void LoadPlayerStates(NetPlayerInfo playerState, NetPlayerInfo opponentState) { var players = new Dictionary <NetPlayerInfo, PlayerInfo>(); players.Add(playerState, playerInfo); players.Add(opponentState, opponentInfo); foreach (var player in players) { player.Value.netId = player.Key.netId; foreach (var stat in player.Key.stats) { var playerStat = player.Value.stats[stat.statId]; var oldValue = playerStat.effectiveValue; playerStat.originalValue = stat.originalValue; playerStat.baseValue = stat.baseValue; playerStat.minValue = stat.minValue; playerStat.maxValue = stat.maxValue; playerStat.modifiers = new List <Modifier>(); foreach (var netModifier in stat.modifiers) { var modifier = new Modifier(netModifier.value, netModifier.duration); playerStat.modifiers.Add(modifier); } if (playerStat.onValueChanged != null) { playerStat.onValueChanged(oldValue, playerStat.effectiveValue); } } foreach (var zone in player.Key.staticZones) { // Remove obsolete entries. var obsoleteCards = new List <RuntimeCard>(player.Value.zones[zone.zoneId].cards.Count); foreach (var card in player.Value.zones[zone.zoneId].cards) { if (System.Array.FindIndex(zone.cards, x => x.instanceId == card.instanceId) == -1) { obsoleteCards.Add(card); } } foreach (var card in obsoleteCards) { player.Value.zones[zone.zoneId].RemoveCard(card); } // Add new entries. foreach (var card in zone.cards) { var runtimeCard = player.Value.zones[zone.zoneId].cards.Find(x => x.instanceId == card.instanceId); if (runtimeCard == null) { runtimeCard = CreateRuntimeCard(); runtimeCard.cardId = card.cardId; runtimeCard.instanceId = card.instanceId; runtimeCard.ownerPlayer = player.Value; player.Value.zones[zone.zoneId].AddCard(runtimeCard); } } player.Value.zones[zone.zoneId].numCards = zone.numCards; } foreach (var zone in player.Key.dynamicZones) { // Remove obsolete entries. var obsoleteCards = new List <RuntimeCard>(player.Value.zones[zone.zoneId].cards.Count); foreach (var card in player.Value.zones[zone.zoneId].cards) { if (System.Array.FindIndex(zone.cards, x => x.instanceId == card.instanceId) == -1) { obsoleteCards.Add(card); } } foreach (var card in obsoleteCards) { player.Value.zones[zone.zoneId].RemoveCard(card); } foreach (var card in zone.cards) { var runtimeCard = player.Value.zones[zone.zoneId].cards.Find(x => x.instanceId == card.instanceId); if (runtimeCard != null) { foreach (var stat in card.stats) { runtimeCard.stats[stat.statId].originalValue = stat.originalValue; runtimeCard.stats[stat.statId].baseValue = stat.baseValue; runtimeCard.stats[stat.statId].minValue = stat.minValue; runtimeCard.stats[stat.statId].maxValue = stat.maxValue; runtimeCard.stats[stat.statId].modifiers = new List <Modifier>(); foreach (var netModifier in stat.modifiers) { var modifier = new Modifier(netModifier.value, netModifier.duration); runtimeCard.stats[stat.statId].modifiers.Add(modifier); } } runtimeCard.keywords.Clear(); foreach (var keyword in card.keywords) { runtimeCard.AddKeyword(keyword.keywordId, keyword.valueId); } } else { runtimeCard = CreateRuntimeCard(); runtimeCard.cardId = card.cardId; runtimeCard.instanceId = card.instanceId; runtimeCard.ownerPlayer = player.Value; foreach (var stat in card.stats) { var runtimeStat = NetworkingUtils.GetRuntimeStat(stat); runtimeCard.stats[stat.statId] = runtimeStat; var libraryCard = GameManager.Instance.config.GetCard(card.cardId); var statName = libraryCard.stats.Find(x => x.statId == stat.statId).name; runtimeCard.namedStats[statName] = runtimeStat; } foreach (var keyword in card.keywords) { runtimeCard.AddKeyword(keyword.keywordId, keyword.valueId); } player.Value.zones[zone.zoneId].AddCard(runtimeCard); effectSolver.SetDestroyConditions(runtimeCard); effectSolver.SetTriggers(runtimeCard); } } player.Value.zones[zone.zoneId].numCards = zone.numCards; } } }
protected virtual NetPlayerInfo GetOpponentNetworkState(PlayerInfo player) { var netOpponent = new NetPlayerInfo(); netOpponent.id = player.id; netOpponent.netId = player.netId; // Copy player stats. var stats = new NetStat[player.stats.Count]; var idx = 0; foreach (var entry in player.stats) { var stat = entry.Value; stats[idx++] = NetworkingUtils.GetNetStat(stat); } netOpponent.stats = stats; // Copy player zones. var gameConfig = GameManager.Instance.config; var staticZones = new List <NetStaticZone>(); var dynamicZones = new List <NetDynamicZone>(); foreach (var zonePair in player.zones) { var zone = zonePair.Value; var zoneDefinition = gameConfig.gameZones.Find(x => x.id == zone.zoneId); if (zoneDefinition.type == ZoneType.Static) { var staticZone = new NetStaticZone(); staticZone.zoneId = zone.zoneId; if (zoneDefinition.opponentVisibility == ZoneOpponentVisibility.Visible) { staticZone.cards = new NetStaticCard[zone.cards.Count]; var i = 0; foreach (var card in zone.cards) { var netCard = new NetStaticCard(); netCard.cardId = card.cardId; netCard.instanceId = card.instanceId; staticZone.cards[i++] = netCard; } } staticZone.numCards = zone.cards.Count; staticZones.Add(staticZone); } else if (zoneDefinition.type == ZoneType.Dynamic) { var dynamicZone = new NetDynamicZone(); dynamicZone.zoneId = zone.zoneId; if (zoneDefinition.opponentVisibility == ZoneOpponentVisibility.Visible) { dynamicZone.cards = new NetCard[zone.cards.Count]; for (var j = 0; j < zone.cards.Count; j++) { var card = zone.cards[j]; var netCard = new NetCard(); netCard.cardId = card.cardId; netCard.instanceId = card.instanceId; netCard.stats = new NetStat[card.stats.Count]; idx = 0; foreach (var entry in card.stats) { netCard.stats[idx++] = NetworkingUtils.GetNetStat(entry.Value); } netCard.keywords = new NetKeyword[card.keywords.Count]; idx = 0; foreach (var entry in card.keywords) { netCard.keywords[idx++] = NetworkingUtils.GetNetKeyword(entry); } dynamicZone.cards[j] = netCard; } } dynamicZone.numCards = zone.cards.Count; dynamicZones.Add(dynamicZone); } } netOpponent.staticZones = staticZones.ToArray(); netOpponent.dynamicZones = dynamicZones.ToArray(); return(netOpponent); }