private void CreateNecromancerGO(NecromancerDTO dto) { Necromancer necromancer = new GameObject("Necromancer", typeof(Necromancer)) .GetComponent <Necromancer>(); necromancer.Setup(dto); }
private void Awake() { if (!GameManager.IsInitialized) { GameManager.Initialize(); } // PlayerGameObject作成 NecromancerDTO necromancerDTO = GameManager.CharacterManager.Necromancer; CreateNecromancerGO(necromancerDTO); }
public void Setup(NecromancerDTO dto) { }