Esempio n. 1
0
        public void Load(Tune loadData)
        {
            AssembledData = loadData;

            //Materials
            for (int i = 0; i < MaterialSlots.Count; i++)
            {
                Destroy(MaterialSlots[i].gameObject);
            }
            MaterialSlots.Clear();

            for (int i = 0; i < AssembledData.CraftMaterials.Count; i++)
            {
                CraftMaterialSlot craftMaterialSlot = Instantiate(MaterialSlotTemplate, MaterialTemplate.transform);
                craftMaterialSlot.gameObject.SetActive(true);
                craftMaterialSlot.NameInputField.SetTextWithoutNotify(AssembledData.CraftMaterials[i].Name);
                craftMaterialSlot.AmountInputField.SetTextWithoutNotify(AssembledData.CraftMaterials[i].Amount.ToString());
                craftMaterialSlot.GetComponent <RectTransform>().anchoredPosition = new Vector2(MaterialOffset.x, MaterialOffset.y * MaterialSlots.Count);
                MaterialSlots.Add(craftMaterialSlot);
            }
            MaterialAddButton.anchoredPosition = new Vector2(MaterialOffset.x, MaterialOffset.y * MaterialSlots.Count);
            RecalculateContent();

            //Event callback
            OnRedraw?.Invoke(AssembledData);
        }
Esempio n. 2
0
        public void AddMaterialSlot()
        {
            CraftMaterialSlot craftMaterialSlot = Instantiate(MaterialSlotTemplate, MaterialTemplate.transform);

            craftMaterialSlot.gameObject.SetActive(true);
            craftMaterialSlot.GetComponent <RectTransform>().anchoredPosition = new Vector2(MaterialOffset.x, MaterialOffset.y * MaterialSlots.Count);
            MaterialSlots.Add(craftMaterialSlot);
            AssembledData.CraftMaterials.Add(new Tune.CraftMaterial());

            MaterialAddButton.anchoredPosition = new Vector2(MaterialOffset.x, MaterialOffset.y * MaterialSlots.Count);
            RecalculateContent();
        }