Esempio n. 1
0
 public LifeSupportSystem(List <OxygenBottle> bottles, FoodContainer container, Waste waste, List <Human> crew)
 {
     this.oxygenBottles = bottles;
     this.foodContainer = container;
     this.waste         = waste;
     this.crew          = crew;
 }
 public LifeSupportSystem(List <OxygenBottle> _oxygenBottles, FoodContainer _foodContainer, Waste _waste, List <Human> _crew)
 {
     oxygenBottles = _oxygenBottles;
     foodContainer = _foodContainer;
     waste         = _waste;
     crew          = _crew;
 }
Esempio n. 3
0
        // this is the actual submarine simulation
        public static void Demo()
        {
            // recruit crew
            Crewman      crewman1   = new Crewman();
            Crewman      crewman2   = new Crewman();
            Equipment    probe1     = new Equipment();
            Equipment    probe2     = new Equipment();
            Scientist    scientist1 = new Scientist(probe1);
            Scientist    scientist2 = new Scientist(probe2);
            List <Human> crew       = new List <Human>()
            {
                crewman1, crewman2, scientist1, scientist2
            };
            // build life support system
            Waste waste = new Waste();

            waste.Volume = 0.0;
            FoodContainer container = new FoodContainer(200.0);

            container.Volume = 200.0;
            OxygenBottle bottle1 = new OxygenBottle(10000.0);
            OxygenBottle bottle2 = new OxygenBottle(10000.0);

            bottle1.Volume = bottle2.Volume = 10000.0;
            List <OxygenBottle> bottles = new List <OxygenBottle>()
            {
                bottle1, bottle2
            };
            LifeSupportSystem system = new LifeSupportSystem(bottles, container, waste, crew);
            // build engine
            FuelNuclear fuel = new FuelNuclear();
            FuelTank    tank = new FuelTank(50.0, fuel);

            tank.Volume = tank.MaxCapacity;
            Engine engie = new Engine(tank, waste);
            // all transportable items will contribute to total weight
            List <ITransportable> transportables = new List <ITransportable>()
            {
                probe1, probe2, crewman1, crewman2,
                scientist1, scientist2, waste, container, bottle1, bottle2, fuel, tank
            };
            double baseWeight  = 1000.0;
            double totalWeight = baseWeight;

            foreach (ITransportable item in transportables)
            {
                totalWeight += item.Weight;
            }
            Console.WriteLine("Initial submarine weight: " + totalWeight);
            // we also want to remember all items we need to take care of when visiting a port
            List <IVisitPort> itemsToRemember = new List <IVisitPort>()
            {
                waste, container, bottle1, bottle2, tank
            };



            // a number of different travel options
            List <double> tripDistances = new List <double>()
            {
                10.0, 250.0, 1e3, 1e6
            };

            foreach (double distance in tripDistances)
            {
                Console.WriteLine();
                // calculate total weight
                totalWeight = baseWeight;
                foreach (ITransportable item in transportables)
                {
                    totalWeight += item.Weight;
                }
                Console.WriteLine("Current submarine weight: " + totalWeight);
                // how much time would it take to travel?
                double time = distance / engie.GetVelocity(totalWeight);
                // do we have enough fuel?
                if (!engie.CheckFuelBeforeTravel(time))
                {
                    Console.WriteLine("Not enough fuel to travel " + distance + " km!");
                    Console.WriteLine("Available fuel: " + tank.Volume);
                    Console.WriteLine("Required travel time: " + time.ToString(".#") + " hours");
                    continue;
                }
                // do we have enough supplies?
                if (!system.CheckSuppliesBeforeTravel(time))
                {
                    Console.WriteLine("Not enough supplies to travel " + distance + " km!");
                    Console.WriteLine("Available food: " + container.Volume);
                    Console.WriteLine("Available oxygen: " + (bottle1.Volume + bottle2.Volume));
                    Console.WriteLine("Required travel time: " + time.ToString(".#") + " hours");
                    continue;
                }
                // if everything is ok - let's go on a trip!
                Console.WriteLine("Travel destination accepted [" + distance + " km]");
                engie.Travel(time);
                system.Run(time);
                scientist1.Work(time);
                scientist2.Work(time);
                // for comparison, calculate total weight again
                totalWeight = baseWeight;
                foreach (ITransportable item in transportables)
                {
                    totalWeight += item.Weight;
                }
                Console.WriteLine("Current submarine weight: " + totalWeight.ToString("."));
                // back to the port - let's see how much did it cost
                double totalCost = 0.0;
                foreach (IVisitPort item in itemsToRemember)
                {
                    totalCost += item.VisitPort();
                }
                Console.WriteLine("Total trip cost: " + totalCost.ToString("."));
                // now repeat for a different travel option
            }
        }
Esempio n. 4
0
 public Engine(FuelTank _tank, Waste _waste)
 {
     tank  = _tank;
     waste = _waste;
 }
Esempio n. 5
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 public Engine(FuelTank tank, Waste waste)
 {
     this.tank  = tank;
     this.waste = waste;
 }