Esempio n. 1
0
 public void OnRecvMailReward()
 {
     if (mail_info.rewards.Count > 0 == true && mail_info.used_reward == false)
     {
         C2G.MailReward packet = new C2G.MailReward();
         packet.mail_idx = mail_info.mail_idx;
         packet.rewards  = mail_info.rewards;
         Network.GameServer.JsonAsync <C2G.MailReward, C2G.MailRewardAck>(packet, MailRewardHandler);
     }
     else
     {
         OnClose();
     }
 }
Esempio n. 2
0
    void MailRewardHandler(C2G.MailReward send, C2G.MailRewardAck recv)
    {
        Network.Instance.ProcessReward3Ack(recv.reward_ack);

        MailManager.Instance.SetRewarded(send.mail_idx);

        GameMain.Instance.UpdateNotify(false);

        OnClose();

        List <RewardBase> rewards = send.rewards.Select(r => new RewardBase(r.reward_idn, r.reward_value)).ToList();

        Popup.Instance.Show(ePopupMode.Reward, rewards, mail_info.title, Localization.Get("GetThisRewards"), recv.reward_ack, m_parms[1]);

        Network.Instance.SetUnreadMail(MailManager.Instance.GetUnreadState());
    }