Esempio n. 1
0
 void OnGuildStateChange(C2G.GuildStateChange packet, C2G.GuildAck ack)
 {
     switch (ack.result)
     {
     case pe_GuildResult.Success:
         m_Info.member_state = packet.member_state;
         if (m_Info.member_state == 0)
         {
             GuildManager.Instance.SetGuildMaster(m_Info.nickname);
             if (GuildManager.Instance.State.member_state == 0)
             {
                 GuildManager.Instance.State.member_state = 1;
             }
         }
         Init();
         GameMain.Instance.UpdateMenu();
         break;
     }
 }
Esempio n. 2
0
 void OnChangeState(short state)
 {
     if (m_Info.member_state != state)
     {
         if (state == 3)
         {
             C2G.GuildLeave packet = new C2G.GuildLeave();
             packet.guild_idx          = GuildManager.Instance.GuildIdx;
             packet.member_account_idx = m_Info.account_idx;
             Network.GameServer.JsonAsync <C2G.GuildLeave, C2G.GuildAck>(packet, OnGuildLeave);
         }
         else
         {
             C2G.GuildStateChange packet = new C2G.GuildStateChange();
             packet.guild_idx          = GuildManager.Instance.GuildIdx;
             packet.member_account_idx = m_Info.account_idx;
             packet.member_state       = state;
             Network.GameServer.JsonAsync <C2G.GuildStateChange, C2G.GuildAck>(packet, OnGuildStateChange);
         }
     }
 }