Esempio n. 1
0
    //////////////////////////////////////////////////////////////////////////
    void OnGuildMemberGet(C2G.GuildMemberGet packet, C2G.GuildAck ack)
    {
        GuildManager.Instance.SetGuildInfo(ack.guild_info);
        GuildManager.Instance.SetGuildMembers(ack.guild_members.Select(e => new pd_GuildMemberInfoDetail(e)).ToList());
        InitGuildMembers();

        UpdateGuildInfo(GuildManager.Instance.GuildInfo);

        parent.AddManagementTab();
    }
Esempio n. 2
0
    override public void Init(Guild _parent)
    {
        base.Init(_parent);
        GuildInfoPrefabManager.Clear();
        m_GuildInfoDetail = GuildInfoPrefabManager.GetNewObject <GuildInfoDetail>(GuildInfoPrefabManager.transform, Vector3.zero);

        if (GuildManager.Instance.GuildMembers == null)
        {
            C2G.GuildMemberGet packet = new C2G.GuildMemberGet();
            packet.guild_idx = GuildManager.Instance.GuildIdx;
            Network.GameServer.JsonAsync <C2G.GuildMemberGet, C2G.GuildAck>(packet, OnGuildMemberGet);
        }
        else
        {
            UpdateGuildInfo(GuildManager.Instance.GuildInfo);
            InitGuildMembers();
        }
    }