public void PlayerGotHitByBullet() { PlayerSouls TopSoul = m_Souls.Peek(); if (this.Souls > 1) { m_SoundManager.PlayCue("LifeDie"); this.m_PlayerSpaceShip.DidStrike = true; } else { this.m_PlayerSpaceShip.IsDying = true; } KillSoul(TopSoul); m_Score = Math.Max(0, m_Score - 1500); }
private void KillSoul(PlayerSouls TopSoul) { TopSoul.Dispose(); TopSoul.Visible = false; m_Souls.Pop(); }